Sorry but I care about this sort of thing for some reason.
Originally Posted by: KlingonDragon
Object GLAVehicleTechnical RemoveModule ModuleTag_16 AddModule Behavior = TransportContain ModuleTag_16 Slots = 5 InitialPayload = GLAInfantryTunnelDefender 5 AllowInsideKindOf = INFANTRY DamagePercentToUnits = 10% GoAggressiveOnExit = Yes ; AI Will tell people to set their mood to Aggressive on exiting End End <------------ I think this is what's wrong. I'm not sure if that should be there. BuildCost = 2000 End
Object GLAVehicleTechnical BuildCost = 2000 End Object GLAVehicleTechnicalChassisOne RemoveModule ModuleTag_16 AddModule Behavior = TransportContain ModuleTag_16 Slots = 5 InitialPayload = GLAInfantryTunnelDefender 5 AllowInsideKindOf = INFANTRY DamagePercentToUnits = 10% GoAggressiveOnExit = Yes ; AI Will tell people to set their mood to Aggressive on exiting End End End Object GLAVehicleTechnicalChassisTwo RemoveModule ModuleTag_16 AddModule Behavior = TransportContain ModuleTag_16 Slots = 5 InitialPayload = GLAInfantryTunnelDefender 5 AllowInsideKindOf = INFANTRY DamagePercentToUnits = 10% GoAggressiveOnExit = Yes ; AI Will tell people to set their mood to Aggressive on exiting End End End Object GLAVehicleTechnicalChassisThree RemoveModule ModuleTag_16 AddModule Behavior = TransportContain ModuleTag_16 Slots = 5 InitialPayload = GLAInfantryTunnelDefender 5 AllowInsideKindOf = INFANTRY DamagePercentToUnits = 10% GoAggressiveOnExit = Yes ; AI Will tell people to set their mood to Aggressive on exiting End End End
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