Hello, I am a mildly experienced modder in search of help for my own personal mod. The mod I am creating is essentially a melting pot of cool stuff built on SWR's Rise of the Reds Mod. Contributing mods:
-Rise of the Reds
-Contra
-Enhanced
(Everything goes to its rightful creator, I take no credit for this whatsoever, I'm just a facilitator.)
Anyways, I have a few bugs I can't solve on my own.
1.
I used Contra's lenz flare for jet exhausts, and after beefing it up, it looks brilliant. However, on take off, landing, and terrain height changes, they look disconnected from the model. Are they not attached to the bones correctly?
(See screenshots 007 & 008)
2.
I attached particle systems to debris to give it a lovely, firey and smokey disposition. Unfortunately, I don't know how to code particles that well and once the debris lands, it creates a very unrealistic tall tower of smoke.
(See screenshots 011 & 012)
3.
Is there any way to change the resolution of the loading screen, main menu backdrop (The stuff around it, not the shell-map)?
4.
The game comes with debug commands, is there any way to convert these to work as regular commands? For example, the ability to change the camera height with the keys "8 and 2" on the number pad are included, however the ability to change the camera pitch remains part of a debug build. Any transfer of these files in the CommandMap.ini / CommandMapDebug.ini crashes the game.
5.
Is it possible to change the screen size (amount of game shown, not resolution) in game so it is always shown as it would be with the controlbar minimized. I attempted to add transparency to the controlbar, however it just shows the black rectangles.
6.
I transplanted Enhanced Mod's bloombox to the mod, and now games lag massively with it on, is this normal (I have an old pc) or is it just badly coded?
Anyways, thank you for helping! Any questions I can answer I will
-MarcusAurelius
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11 years ago |
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