Gameanater
  • Gameanater
  • 55.5% (Neutral)
  • General Topic Starter
11 years ago
I made this really awesome, highly detailed map called "Island of Conflict". it's got all that's needed for AI, a Center waypoint for each player, areas, CombatZone, etc... There's plently of space, so why doesn't the AI do anything on this map? :ashamed:   isleconflict.zip (67kb) downloaded 10 time(s).
Any old friends still on here can add me on discord @jcdenton2187. I'm far more likely to respond there.
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V
  • V
  • 50.25% (Neutral)
  • Captain
11 years ago
Hmm...

First, nice map!

Second, try deleting those StanHangars, they're a nice garrison but they might be preventing the AI from building.

Thirdly, you only have a CenterX waypoint for attacking. While I'm not sure about this, the AI might require all three waypoints to be able to attack. (CenterX, FlankX, BackdoorX.)

Might I also suggest some civilians and cars in your town on the center island? It would give GLA players some cars for their Terrorists and also give nice feel. I honestly miss civilians in Zero Hour. D:censored: n censorship.
The mind is quicker than the eye.
UTD^Force
11 years ago
You know V, you could make a great map reviewer.
A Muslim, ask me anything about Islam if you want
UTD^Force
Moderator and former map reviewer
Big fan of C&C Labs
V
  • V
  • 50.25% (Neutral)
  • Captain
11 years ago

You know V, you could make a great map reviewer.

Originally Posted by: UTD^Force 



Haha, between you, Gameanater, and SUPER-G, I think cnclabs already has enough of them. Thanks though. 😉
The mind is quicker than the eye.
Gameanater
  • Gameanater
  • 55.5% (Neutral)
  • General Topic Starter
11 years ago
Well V, thanks for the suggestions!

Unfortunately, neither removing the hangars or adding the other Waypoints did anything.

I checked and the areas should be fine, too...

At this point I'm clueless as to what's keeping the AI from working.
Any old friends still on here can add me on discord @jcdenton2187. I'm far more likely to respond there.
UTD^Force
11 years ago
Did you add skirmish players?
If yes, I'll check the map as soon as I wake up tomorrow.
A Muslim, ask me anything about Islam if you want
UTD^Force
Moderator and former map reviewer
Big fan of C&C Labs
Gameanater
  • Gameanater
  • 55.5% (Neutral)
  • General Topic Starter
11 years ago

Did you add skirmish players?

Originally Posted by: UTD^Force 



Yes I did.

Any old friends still on here can add me on discord @jcdenton2187. I'm far more likely to respond there.
V
  • V
  • 50.25% (Neutral)
  • Captain
11 years ago

Unfortunately, neither removing the hangars or adding the other Waypoints did anything.

I checked and the areas should be fine, too...

Originally Posted by: Gameanater 



Try replacing those those Supply Piles with Supply Docks...?

I don't know, I could have sworn the StanHangars were causing the problems.


The mind is quicker than the eye.
Gameanater
  • Gameanater
  • 55.5% (Neutral)
  • General Topic Starter
11 years ago
I added Supply Docks as a bonus. 😎

Found the problem.

Apperantly I had a script left over from the map I used as a base ("Hovercraft" in the Zh directory) in the Neutral folder that revealed the map permanently for Local Player, but for some reason not only did that not actually do anything, but it somehow stopped the AI from working.


All's well now. 😎 😎
Any old friends still on here can add me on discord @jcdenton2187. I'm far more likely to respond there.
V
  • V
  • 50.25% (Neutral)
  • Captain
11 years ago
Huh. I saw that script but I didn't think it would screw over the AI like that. Interesting.

Glad it's working.
The mind is quicker than the eye.