Gameanater
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11 years ago
I've decided I want to try making a sound mod for Zero Hour, replacing a few clips with some from the Metal Slug games, like making the Ranger's rifle-switching button say "HEAVY MACHINE GUN" when pressed and stuff. Shouldn't be too complicated, just take the .big .ini that handles audio events and switch around what plays for certain things with the new clips, right?

What I need to know is what folder to create a put these things in. I know how to add music tracks, but not specific sound effects.   Zero Hour Metal Slug Sound Mod clips.zip (6,549kb) downloaded 282 time(s).
Any old friends still on here can add me on discord @jcdenton2187. I'm far more likely to respond there.
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Gameanater
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11 years ago
I see 12 downloads but no replies...
Any old friends still on here can add me on discord @jcdenton2187. I'm far more likely to respond there.
CommieDog
11 years ago

I see 12 downloads but no replies...

Originally Posted by: Gameanater 


Looks like a few people scored some free modding loot. 😉

But you should be able to look in audio.big for the directory structure and replicate it in your ZH directory.
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Gameanater
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11 years ago

I see 12 downloads but no replies...

Originally Posted by: CommieDog 


Looks like a few people scored some free modding loot. 😉

Originally Posted by: Gameanater 



I'm guessing that means you did, too? 😛
Actually, I don't mind at all. I would like anyone who uses these, though, to give me credit. I pieced together a couple of the audio clips ("HEAVEE TWO MACHEEN GAWN!" "RAWKIT ARMER PERIZER!"), and the place i downloaded the originals from had a very annoying one-second delay between when I pressed play and when sound was actually produced, so I went into Audacity and cut those.

So, use if you wish, but give credit please. 😎

But you should be able to look in audio.big for the directory structure and replicate it in your ZH directory.

Originally Posted by: CommieDog 



"Thank you!"
-- Prisoner


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Any old friends still on here can add me on discord @jcdenton2187. I'm far more likely to respond there.
Gameanater
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11 years ago
Well now I have a new problem...

I put my new sounds in the correct folder, then started work on changing what the Ranger's death voice plays in the ini, but now he is completely mute when killed.......

Am I doing something wrong, here?


AudioEvent RangerVoiceFear
  Sounds = fear2 fear1
  Control = random
  Volume  = 100
  MinVolume = 90
  Type = world shrouded player
End

AudioEvent RangerVoiceDie
  Sounds = death1 death2 death3 death4 death5
  Control = random
  Priority = LOW
  Limit = 3
  PitchShift = -10 10
  VolumeShift = -20
  Volume = 100
  Type = world voice everyone
End

Any old friends still on here can add me on discord @jcdenton2187. I'm far more likely to respond there.
Gameanater
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11 years ago
... Hello?
Any old friends still on here can add me on discord @jcdenton2187. I'm far more likely to respond there.
Gameanater
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11 years ago
Man... School... Is a drag...

You have Christmas off?

(Oh, and thank you!!)
Any old friends still on here can add me on discord @jcdenton2187. I'm far more likely to respond there.
Gameanater
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11 years ago

Oh! Right, American holiday, my bad.


Cool! I hope you do well!


Any old friends still on here can add me on discord @jcdenton2187. I'm far more likely to respond there.
Gameanater
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11 years ago
As far as I know, every school in America also has Christmas off for their students. Along with a lot of jobs, they give their employees the day off (except for the ones who HAVE to work that day),


Anyway, Christmas happens on December 25th, with Christmas Eve (also a holiday) happening Dec 24th.

Basically, you give gifts to family and loved ones and friends. Some people think that it's the birthday of Jesus Christ when he came down to Earth (which my family does not believe that it actually his birth date). There's also the whole "Santa" thing, which is obviously not really that true... :P

You can always Google "Christmas". 😛
Any old friends still on here can add me on discord @jcdenton2187. I'm far more likely to respond there.
Gameanater
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11 years ago
Christmas is celebrated in Christian schools over in your country and in most schools in mine...
Any old friends still on here can add me on discord @jcdenton2187. I'm far more likely to respond there.
Gameanater
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11 years ago
Still want my sound mod to work...
Any old friends still on here can add me on discord @jcdenton2187. I'm far more likely to respond there.
CommieDog
11 years ago
My guess is that it's a format issue. Try copying one of the sound files from Generals, renaming it, and coding for it and see if that works or not.
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Gameanater
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11 years ago

My guess is that it's a format issue. Try copying one of the sound files from Generals, renaming it, and coding for it and see if that works or not.

Originally Posted by: CommieDog 



Well, i'll see. Thanks again!

In case you're wondering, they're .wav files, just like the ones already in ZH.
Any old friends still on here can add me on discord @jcdenton2187. I'm far more likely to respond there.
CommieDog
11 years ago

My guess is that it's a format issue. Try copying one of the sound files from Generals, renaming it, and coding for it and see if that works or not.

Originally Posted by: Gameanater 



Well, i'll see. Thanks again!

In case you're wondering, they're .wav files, just like the ones already in ZH.

Originally Posted by: CommieDog 


Just because the file extensions are the same doesn't mean that they're in the same format. Bitrate is also very important.
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Gameanater
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11 years ago

My guess is that it's a format issue. Try copying one of the sound files from Generals, renaming it, and coding for it and see if that works or not.

Originally Posted by: CommieDog 



Well, i'll see. Thanks again!

In case you're wondering, they're .wav files, just like the ones already in ZH.

Originally Posted by: Gameanater 


Just because the file extensions are the same doesn't mean that they're in the same format. Bitrate is also very important.

Originally Posted by: CommieDog 



Oh, I see. I didn't know that.
I need to look up how Bitrate affects stuff. 😛
And, I took existing sound effects, cut them down so there is no delay of when the sound plays, and saved them as .wav's, all with Audacity.
Any old friends still on here can add me on discord @jcdenton2187. I'm far more likely to respond there.