klingondragon
11 years ago
ive looked through all the code i can find and nothing that stops you building on water
what do you have to change/add to let you build on water
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precision_bomber
11 years ago
Using Dozers, even if you make them hovercrafts... You can never build on water. Its Hardcoded(?)

But having a object appear on water is what you're more looking for.

I'm going to need more insight on this. Hold on.
Death Label:
Reduced back to 3 main factions(and a couple of extras).
Each faction can choose a(or all of them) tech-tree via General's Powers.
Angel Wings: Jets and Anti-Air, Helicopters and Missiles, Hovercraft and Lasers
Red Skulls: Armor Division, Mecha Armada, Drone Swarm
Earth's Saviors: Air Raid, Homeworld Security, Stealth
klingondragon
11 years ago
qqqqqqqqqp
11 years ago
i can make it like the riseing sun on ra3 but thats about it
make it where the command center builds a certain unit then that unit can deploy into a base or navel base or what ever
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klingondragon
11 years ago
That may work I don't know
I'll experiment with having the naval base as an object rather than a structure if I can make that work I'll use that else I'll ask for your method
UTD^Force
11 years ago
If you can make the red square (or geometry I think) be on land while the rest of the building is on water, I think that's easy, isn't it?
But I think you should use Gmax and make the part which should be on land be a small square on the place where the 2 thick lines meet and the rest of the building far enough to make the ships or boats be built on water...
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UTD^Force
Moderator and former map reviewer
Big fan of C&C Labs
klingondragon
11 years ago
My problem is that I don't like gmax
I try and outsource my model making to others
Speaking of which... Can someone make me three models (one us one ch ond one gla naval base)
I would like it such that the base is entirely on water (like in ra2(ive not played other ra games so don't say its in all of them because i don't know))

I'll be modding tomorrow and ill put my results here
UTD^Force
11 years ago
I'll try to find and post the naval bases in Destructive Forces and only upload them, I think you might need some help from qqq..( Many Q and p) to skin them for you and make the damaged models.
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UTD^Force
Moderator and former map reviewer
Big fan of C&C Labs
klingondragon
11 years ago
Does the readme say you can reuse and redistribute the files in the mod
I dont want to use the models if they are not to be reused
UTD^Force
11 years ago
It didn't contain a readme, I think qqqqqqqqqqqp can make them easily I can post some images on how they may look like tomorrow.
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UTD^Force
Moderator and former map reviewer
Big fan of C&C Labs
klingondragon
11 years ago
I'd prefer not to use it then
Without their express authorisation I'd feel bad for using it (them)
If someone can give me 3 new ones to use that would be helpful
precision_bomber
11 years ago

If you can make the red square (or geometry I think) be on land while the rest of the building is on water, I think that's easy, isn't it?
But I think you should use Gmax and make the part which should be on land be a small square on the place where the 2 thick lines meet and the rest of the building far enough to make the ships or boats be built on water...

Originally Posted by: UTD^Force 



This was method used in Reborn. When you chose to make docks the game suggested you build them near a shoreline otherwise your ships would move weirdly across land.

If only I knew the secrets of Contra...
Death Label:
Reduced back to 3 main factions(and a couple of extras).
Each faction can choose a(or all of them) tech-tree via General's Powers.
Angel Wings: Jets and Anti-Air, Helicopters and Missiles, Hovercraft and Lasers
Red Skulls: Armor Division, Mecha Armada, Drone Swarm
Earth's Saviors: Air Raid, Homeworld Security, Stealth
Annihilationzh
11 years ago
What's the difference between a building and a unit in zero hour? If you can answer this question then you can build on water.
If you need help, post in the forum. You'll get help a lot faster than if you send me a PM.

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klingondragon
11 years ago
I believe it could be that it cant be built on water and must be built by a dozer

Does anyone know if a dozer construct command button can build a unit
UTD^Force
11 years ago
No difference?
A Muslim, ask me anything about Islam if you want
UTD^Force
Moderator and former map reviewer
Big fan of C&C Labs
UTD^Force
11 years ago


Does anyone know if a dozer construct command button can build a unit

Originally Posted by: KlingonDragon 




I think if you add the bone for the unit to be spawned on, it can be done. But will look weird.
A Muslim, ask me anything about Islam if you want
UTD^Force
Moderator and former map reviewer
Big fan of C&C Labs
Annihilationzh
11 years ago
The secret lies in the fact that you can easily blur the line between a building and a unit. Try slowly converting a Gatling cannon into a unit, and you'll start to understand what you can blur and what you can't.

Ultimately, you can't use dozer construction methods to build on water, but you can make a dozer construct a unit on water.
If you need help, post in the forum. You'll get help a lot faster than if you send me a PM.

I reject all buddy requests. I don't think 'buddy' needs to be made official. It's not like you're marrying me.
precision_bomber
11 years ago
A PLACED_BY_PLAYER unit.
Hm.
Death Label:
Reduced back to 3 main factions(and a couple of extras).
Each faction can choose a(or all of them) tech-tree via General's Powers.
Angel Wings: Jets and Anti-Air, Helicopters and Missiles, Hovercraft and Lasers
Red Skulls: Armor Division, Mecha Armada, Drone Swarm
Earth's Saviors: Air Raid, Homeworld Security, Stealth
klingondragon
11 years ago
Ill experiment tomorrow
For the moment I'm using the detention camp as the naval base but if someone could suggest a better model to test with that would be great
I would still like someone to make me three naval base models
I don't need snow and night just standard _D and _E models for each (9 in total)
Gameanater
11 years ago
Since it's basically impossible to build something on water...

I would probably do something like this...


I would look at the code for something like a Patriot Missile System or any other USA building and go to the part that spawns Rangers upon death.

I'd take that code with the Ranger spawning and see if it works on a non-structure.

If it does, see if you can change it to spawn a BUILDING instead of a Unit.

If it can, give it to a new Unit that can go on water and give it a command button that makes it use a self-destructive "weapon" that destroys itself while doing no damage to anything else.

Only problems with using this (assuming it works):

-- You probably can't control what direction the stucture will face
-- You will probably be able to "deploy" the structure on land AND water
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