Reignscythe
11 years ago
what exactly is the purpose of the enum? that's the only line I don't understand..
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Reignscythe
11 years ago
NOW I have another problem. This time, I modified a Nuke Battlemaster, made it double-barrelled. All went well. Until it fired. It fired fire but with a black square behind it (Can't explain it better.. but that's it.. ) What will I do to fix it? Thankss........
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acidbrain
11 years ago

what exactly is the purpose of the enum? that's the only line I don't understand..

Originally Posted by: Reignscythe 


It's a programming expression for Enumeration, Here  is some more info.

NOW I have another problem. This time, I modified a Nuke Battlemaster, made it double-barrelled. All went well. Until it fired. It fired fire but with a black square behind it (Can't explain it better.. but that's it.. ) What will I do to fix it? Thankss........

Originally Posted by: Reignscythe 


I think you forgot to set the right settings for the muzzleflash, check This  for more info.

Panem et kirkinses
Reignscythe
11 years ago
I changed that Enum line many times.. It still won't work.. X(
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acidbrain
11 years ago

I changed that Enum line many times.. It still won't work.. X(

Originally Posted by: Reignscythe 



You can“t change the Enum value, they are hardcoded.
The enumerations are set in the sourcecode of the game.
Panem et kirkinses
Reignscythe
11 years ago


I think you forgot to set the right settings for the muzzleflash, check This  for more info.

Originally Posted by: acidbrain 



Now there's another problem. Can't find the W3D export settings.. XD
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acidbrain
11 years ago
If you are in Renx go to the upper right corner and press the hammer symbol, now click on 'W3D tools' in utilities, below the utilities are the W3D export settings.
Panem et kirkinses
Reignscythe
11 years ago
still can't find vertex material, shader, and textures! X(
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acidbrain
11 years ago
Click the checkerboard icon, check This 
Panem et kirkinses
Reignscythe
11 years ago
I've just decided to call my mod The Golden Army. Unlike other mods that aims to "enchance gameplay, graphics, etc.." I intend to establish a story through the General's Challenge and the Campaign, of how China attempted to conquer the world through its Golden Army, and how the two factions, USA and GLA, cope up to stop it. (There should be ASEAN, Russia and ECA/NATO too, but well, I just found out I'm not great with modeling..) I just made my list of priorities of what to change, and since I'm just a highschool graduate with no actual experience in modding, it would be great if you help/teach me to:

- change the Challenge and Campaign UI.. Make the Challenge sort of a 1v1 against another General you choose to fight..
- a campaign for each new faction
- maps and AI
- improve graphics, like in Contra..
- make hero tanks and more balanced hero infantries..

That's all. I know it's impossible to do in 3 months (college starts in August) but, heck, let's just give it a shot. XD
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Reignscythe
11 years ago
I'll start making the AI. But there's a limit to the player list, so I can't put all of my faction AI in the SkirmishScripts.scb. What will I do? create a new script for my new factions or what? O-o
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Reignscythe
11 years ago
Guys I need help in getting all three upgrades of overlord to show up! I'm really stuck.

I tried putting all the models in one OCL, but only the last model is shown..
I tried removing the ConflictsWith.. still only one shows..

Any ideas besides joining their models altogether?
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Annihilationzh
11 years ago

Any ideas besides joining their models altogether?

Originally Posted by: Reignscythe 


You can do this solely with code. No need to use a model editor.

Just create a unit with all three model codes.
If you need help, post in the forum. You'll get help a lot faster than if you send me a PM.

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Reignscythe
11 years ago
What do you mean? By creating an OCL or an Object with art parameters and such? How would I put it? in modelnames? Thanks anyways..
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Rrtaya_tsamsiyu
11 years ago

Just create a unit with all three model codes.


wait, i thought max on object upgrades was one.. tried all sorts of ways to get more whenever i tried to make a ship with a bunch of turrets
one soul at a time
Reignscythe
11 years ago

Just create a unit with all three model codes.

Originally Posted by: Rrtaya_tsamsiyu 


wait, i thought max on object upgrades was one.. tried all sorts of ways to get more whenever i tried to make a ship with a bunch of turrets



I really don't understand what you're saying.. mind explaining it a little more elaborate for me?
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Annihilationzh
11 years ago

What do you mean? By creating an OCL or an Object with art parameters and such? How would I put it? in modelnames? Thanks anyways..

Originally Posted by: Reignscythe 


Create a unit such as OverlordSpeakerGattlingBunkerTower by cloning the overlord gattling cannon. Copy ModuleTag_01 from the speaker tower, gattling and bunker addons and put them all into the code of the OverlordSpeakerGattlingBunkerTower. Then copy over the ability modules of the bunker and speaker tower.

Thus you have one addon that appears and acts as all three.
If you need help, post in the forum. You'll get help a lot faster than if you send me a PM.

I reject all buddy requests. I don't think 'buddy' needs to be made official. It's not like you're marrying me.
Reignscythe
11 years ago
oh thanks, will try.. how about the design parameters? which of the three will I use?
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Reignscythe
11 years ago
another question. I copy/pasted burton's stab animation and jarmen kell's snipe attack animation, it seems okay but when she stabs her laptop seems to fly around, and she does nothing when she snipes. is there anyway to hide her laptop when doing the stab anim, and what animation will I get to substitute the original snipe anim.. and how to put the delay so that she can perform the transitions before firing? thanks.
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