Gameanater
  • Gameanater
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12 years ago
So I'm getting back into map making. Hooray for me. 😛 I started working on a map, and I really want to add some dead bodies to communicate to the player that there was a massive battle recently, but of course everyone who's played Generals and ZH knows that the dead bodies sink into the ground and disappear. I want to know if there's some way to have certain units (like CINE units or whatever) not have their bodies sink and disappear, and if there is, I'd love to know how to do this. 😄

Also, this part isn't completely necessary, but I would like to know the names of the pictures for Anthrax Alpha (assuming there is one for that), Anthrax Beta, Anthrax Gamma, and the picture for the Toxin tractor's special ability.
Any old friends still on here can add me on discord @jcdenton2187. I'm far more likely to respond there.
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Annihilationzh
12 years ago
Do you have any idea how morbid it is to prevent dead bodies from sinking? If you do it for all units, the living units end up ploughing through piles of dead bodies. It's awesome.

Anyway, there is no fast way to do this. You need to look up the modules for SlowDeathBehavior in every unit that you want to prevent from sinking. Then you can set the SinkRate to 0 and the SinkDelay and DestructionDelay to something gigantic.

For vehicles, you need to modify the death OCL, again in their SlowDeathBehavior modules, and replace the dead hulk with an object that lasts indefinitely.

The advanced version of this is to this is to create your own death modules and make use of rubble states.

Also, this part isn't completely necessary, but I would like to know the names of the pictures for Anthrax Alpha (assuming there is one for that), Anthrax Beta, Anthrax Gamma, and the picture for the Toxin tractor's special ability.


Look through CommandButton.ini. Upgrade.ini will be an easy way to get the pictures for the upgrades.
If you need help, post in the forum. You'll get help a lot faster than if you send me a PM.

I reject all buddy requests. I don't think 'buddy' needs to be made official. It's not like you're marrying me.
Gameanater
  • Gameanater
  • 55.5% (Neutral)
  • General Topic Starter
12 years ago

Do you have any idea how morbid it is to prevent dead bodies from sinking? If you do it for all units, the living units end up ploughing through piles of dead bodies. It's awesome.

Anyway, there is no fast way to do this. You need to look up the modules for SlowDeathBehavior in every unit that you want to prevent from sinking. Then you can set the SinkRate to 0 and the SinkDelay and DestructionDelay to something gigantic.

For vehicles, you need to modify the death OCL, again in their SlowDeathBehavior modules, and replace the dead hulk with an object that lasts indefinitely.

The advanced version of this is to this is to create your own death modules and make use of rubble states.

Originally Posted by: Annihilationzh 


Sounds complicated... Well, I'll try.. I'll post more if I run into issues. ;)

I mainly want to put bodies of dead Rebels and stuff to add a little bit of... eyecandy... >:)



Also, this part isn't completely necessary, but I would like to know the names of the pictures for Anthrax Alpha (assuming there is one for that), Anthrax Beta, Anthrax Gamma, and the picture for the Toxin tractor's special ability.

Originally Posted by: Annihilationzh 


Look through CommandButton.ini. Upgrade.ini will be an easy way to get the pictures for the upgrades.



Thanks!


Any old friends still on here can add me on discord @jcdenton2187. I'm far more likely to respond there.
Gameanater
  • Gameanater
  • 55.5% (Neutral)
  • General Topic Starter
12 years ago

You need to look up the modules for SlowDeathBehavior in every unit that you want to prevent from sinking. Then you can set the SinkRate to 0 and the SinkDelay and DestructionDelay to something gigantic.

For vehicles, you need to modify the death OCL, again in their SlowDeathBehavior modules, and replace the dead hulk with an object that lasts indefinitely.

Originally Posted by: Annihilationzh 




Look through CommandButton.ini. Upgrade.ini will be an easy way to get the pictures for the upgrades.

Originally Posted by: Annihilationzh 



Where do I look with FinalBIG to find that stuff?

btw, dunno if this helps in any way, but this is for a single map with a map.ini file. I'm not going to mod the actual game.

Any old friends still on here can add me on discord @jcdenton2187. I'm far more likely to respond there.
Annihilationzh
12 years ago

Where do I look with FinalBIG to find that stuff?


This is entirely covered in my modding tutorial.

If you're really this inexperienced with modding, you shouldn't be trying a feat like this.
If you need help, post in the forum. You'll get help a lot faster than if you send me a PM.

I reject all buddy requests. I don't think 'buddy' needs to be made official. It's not like you're marrying me.
Gameanater
  • Gameanater
  • 55.5% (Neutral)
  • General Topic Starter
12 years ago

Where do I look with FinalBIG to find that stuff?

Originally Posted by: Annihilationzh 


This is entirely covered in my modding tutorial.

If you're really this inexperienced with modding, you shouldn't be trying a feat like this.



I just now got FinalBIG, so I haven't gotten familiar with it too much. I haven't seen the files you mentioned, I guess I'm looking in the wrong places or something. XD
Any old friends still on here can add me on discord @jcdenton2187. I'm far more likely to respond there.