Tank Generals INI Folder
;------------------------------------------------------------------------------
Object Tank_ChinaInfantryBlackLotus
; ***DESIGN parameters ***
DisplayName = OBJECT:BlackLotus
Side = ChinaTankGeneral
EditorSorting = INFANTRY
TransportSlotCount = 1
WeaponSet
Conditions = None
Weapon = PRIMARY None
End
ArmorSet
Conditions = None
Armor = HumanArmor
DamageFX = InfantryDamageFX
End
VisionRange = 300
ShroudClearingRange = 300
Prerequisites
Object = Tank_ChinaBarracks
Object = Tank_ChinaPropagandaCenter
Science = SCIENCE_TANK(Deleted this line just in case, but I still have yet to find if that changed anything in game or not)
End
MaxSimultaneousOfType = 1 (Deleted this line so I could build multiple black lotuses)
End
;------------------------------------------------------------------------------
;China Neutron Missile, NukeSilo, Nuke Silo
Object Tank_ChinaNuclearMissileLauncher
; ***DESIGN parameters ***
DisplayName = OBJECT:NuclearMissile
Side = ChinaTankGeneral
EditorSorting = STRUCTURE
Prerequisites
Object = Tank_ChinaPropagandaCenter
Object = Tank_ChinaTechCenter
Science = SCIENCE_TANK
Object = Tank_Escalation3_UpgradeObject
;Science = SCIENCE_Escalation3
Science = SCIENCE_MissileTech3 (Deleted these lines that I thought could make the Nuclear Missle buildable with out required upgrades and generals promotion)
End
BuildCost = 9000
BuildTime = 60.0
EnergyProduction = -5 (Changed this from -15 to -5)
VisionRange = 200
ShroudClearingRange = 200
End
Object ????????????
; ***DESIGN parameters ***
DisplayName = OBJECT:PropagandaCenter
Side = ChinaTankGeneral
EditorSorting = STRUCTURE
Prerequisites
Object = Tank_ChinaWarFactory
Science = SCIENCE_TANK
Object = Tank_Escalation1_UpgradeObject
;Science = SCIENCE_Escalation1
;Science = SCIENCE_Rank3 (Deleted these lines)
End
End
Object ????????????
; ***DESIGN parameters ***
DisplayName = OBJECT:InternetCenter
Side = ChinaTankGeneral
EditorSorting = STRUCTURE
Prerequisites
Object = Tank_ChinaWarFactory
Science = SCIENCE_TANK (Deleted this line)
End
BuildCost = 2500
BuildTime = 45
EnergyProduction = -2
CommandSet = ChinaInternetCenterCommandSet
VisionRange = 200
ShroudClearingRange = 200
ExperienceValue = 75 75 75 75
MaxSimultaneousOfType = 1 (Deleted this line)
End
Object ????????????
; ***DESIGN parameters ***
DisplayName = OBJECT:SuperOverlord
Side = ChinaTankGeneral
EditorSorting = VEHICLE
TransportSlotCount = 0
WeaponSet
Conditions = None
Weapon = PRIMARY SuperOverlordTankGun
;Weapon = SECONDARY SuperOverlordTankGunAir
End
WeaponSet
Conditions = PLAYER_UPGRADE
Weapon = PRIMARY SuperOverlordTankGunUpgraded
;Weapon = SECONDARY SuperOverlordTankGunAirUpgraded
End
ArmorSet
Conditions = None
Armor = SuperTankArmor
DamageFX = TankDamageFX
End
BuildCost = 4000
BuildTime = 45.0
VisionRange = 200
ShroudClearingRange = 300
MaxSimultaneousOfType = DeterminedBySuperweaponRestriction
Prerequisites
Object = Tank_ChinaHvyWarFactory
Object = Tank_ChinaPropagandaCenter
Object = Tank_ChinaTechCenter
Object = Tank_ChinaNuclearMissileLauncher Tank_ChinaDroprelay
Science = SCIENCE_TANK
;Science = SCIENCE_Rank5 (Deleted lines)
End
End
Object ????????????
; ***DESIGN parameters ***
DisplayName = OBJECT:ShockTank
Side = ChinaTankGeneral
EditorSorting = VEHICLE
TransportSlotCount = 3
WeaponSet
Conditions = None
Weapon = PRIMARY SmallLightingShockGun
End
WeaponSet
Conditions = PLAYER_UPGRADE
Weapon = PRIMARY SmallLightingShockGun_OVERCHARGE
Weapon = SECONDARY SmallLightingShockGun
Weapon = TERTIARY SmallLightningSelfDamage
AutoChooseSources = PRIMARY FROM_SCRIPT FROM_AI DEFAULT_SWITCH_WEAPON
AutoChooseSources = SECONDARY FROM_SCRIPT FROM_AI
AutoChooseSources = TERTIARY None
WeaponLockSharedAcrossSets = Yes ; This set is so similar to the default set that it can hold the weapon lock
End
Behavior = CommandSetUpgrade ModuleTag_ComSet01
CommandSet = LightningTankCommandSet
TriggeredBy = Upgrade_SwitchCommandSet
End
Behavior = WeaponSetUpgrade ModuleTag_17
TriggeredBy = Upgrade_SwitchCommandSet
End
Behavior = ProductionUpdate ModuleTag_25A
MaxQueueEntries = 1; So you can't build multiple upgrades in the same frame
End
Behavior = LockWeaponCreate ModuleTag_213
SlotToLock = PRIMARY ; Prevents indeterminate state plus two unpickable weapons equaling no attack.
End
ArmorSet
Conditions = None
Armor = TankArmor
DamageFX = TankDamageFX
End
BuildCost = 600
BuildTime = 14.0
VisionRange = 200
ShroudClearingRange = 300
Prerequisites
Object = Tank_ChinaWarFactory Tank_ChinaWarFactoryDropable
Object = Tank_ChinaPropagandaCenter
Science = SCIENCE_LightningCoils1
Science = SCIENCE_TANK (Deleted lines because I thought I could build it without generals promotion)
End
End
Object ????????????
; ***DESIGN parameters ***
DisplayName = OBJECT:SRMTank
Side = ChinaTankGeneral
EditorSorting = VEHICLE
TransportSlotCount = 3
WeaponSet
Conditions = None
Weapon = PRIMARY SRM_Weapon
End
ArmorSet
Conditions = None
Armor = TankArmor
DamageFX = TankDamageFX
End
BuildCost = 450
BuildTime = 14.0
VisionRange = 200
ShroudClearingRange = 300
Prerequisites
Object = Tank_ChinaWarFactory Tank_ChinaWarFactoryDropable
Science = SCIENCE_AdvTargeting1
Science = SCIENCE_TANK (Deleted these lines)
End
End
Object ????????????
; ***DESIGN parameters ***
DisplayName = OBJECT:CommandTank
Side = ChinaTankGeneral
EditorSorting = VEHICLE
TransportSlotCount = 3
ArmorSet
Conditions = None
Armor = TankArmor
DamageFX = TankDamageFX
End
WeaponSet
Weapon = PRIMARY TechnicalMortarDummy
End
BuildCost = 0
BuildTime = 30.0
VisionRange = 150
ShroudClearingRange = 250
Prerequisites
Object = Tank_ChinaWarFactory
Science = SCIENCE_TANK (Deleted line)
Object = Tank_ChinaPropagandaCenter
;Science = SCIENCE_FieldCommand1 (Deleted line)
End
MaxSimultaneousOfType = 1 (Deleted line)
End
Originally Posted by: Overland4567