You cannot directly edit a .scb file. Load it into a map. Make changes by going into Edit/Scripts then export the script.
Duplicate waypoints, objects, and areas can be resolved this way. Allow the scb to place these (answer yes to the continue question), then find them and remove the imported waypoints, areas, and objects. Then go to scripts and find the errant script and save it again, but do not check the boxes 'include waypoints', 'include areas', 'include objects', etc., before you export it. Export the script using the same name.
However, It is good to include named objects when exporting scripts. This way, if you want to use the same scripts, you don't have to place the objects and name them. They will be imported for you. You'll then have to move the objects to where you want them. This is a time saver. For example, lets say you have a handful of name civilian infantry on your map and the script uses these named people. If you export the script and choose to include the objects, the next time you import the script, the objects will be placed and named for you. All you have to do is move them to where you want them on this map.
Edited by user
12 years ago |
Reason: Not specified