Gameanater
  • Gameanater
  • 55.5% (Neutral)
  • General Topic Starter
12 years ago
Just a quick question, how do you change an object's speed and size? I only know how to change the health.
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Annihilationzh
12 years ago
Speed is locomotor.

For Size, add this to a unit:
Scale = 1

If you need help, post in the forum. You'll get help a lot faster than if you send me a PM.

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Gameanater
  • Gameanater
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  • General Topic Starter
12 years ago

Speed is locomotor.

Originally Posted by: Annihilationzh 


Still having trouble with changing locomotors, but thank you! 😄

For Size, add this to a unit:

Scale = 1

Originally Posted by: Annihilationzh 



Thanks 😁 , does the "1" mean the unit looks normal size? Also, can I use negative numbers with scales?
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Gameanater
  • Gameanater
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  • General Topic Starter
12 years ago
Um, problem. The scale change crashes the game when I load the map. :banghead:

Object GLAInfantryTerrorist
RemoveModule ModuleTag_02
 AddModule ModuleTag_02
 Body = ActiveBody ModuleTag_02_Override
 MaxHealth = 1100
 InitialHealth = 1100
 Scale = 3
 End
 End
 End
End

Any old friends still on here can add me on discord @jcdenton2187. I'm far more likely to respond there.
precision_bomber
12 years ago
Too many 'End's.
Death Label:
Reduced back to 3 main factions(and a couple of extras).
Each faction can choose a(or all of them) tech-tree via General's Powers.
Angel Wings: Jets and Anti-Air, Helicopters and Missiles, Hovercraft and Lasers
Red Skulls: Armor Division, Mecha Armada, Drone Swarm
Earth's Saviors: Air Raid, Homeworld Security, Stealth
CommieDog
12 years ago

For Size, add this to a unit:

Scale = 1

Originally Posted by: Gameanater 



Thanks 😁 , does the "1" mean the unit looks normal size? Also, can I use negative numbers with scales?

Originally Posted by: Annihilationzh 


Negative numbers don't make sense with the Scale parameter. If you want to shrink something, use fractional numbers.
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Annihilationzh
12 years ago
...
Object GLAInfantryTerrorist
 RemoveModule ModuleTag_02
 AddModule ModuleTag_02
  Body = ActiveBody ModuleTag_02_Override
   MaxHealth = 1100
   InitialHealth = 1100
  End
 End
 Scale = 3
End

If you need help, post in the forum. You'll get help a lot faster than if you send me a PM.

I reject all buddy requests. I don't think 'buddy' needs to be made official. It's not like you're marrying me.
Gameanater
  • Gameanater
  • 55.5% (Neutral)
  • General Topic Starter
12 years ago
Thank you, AZH. The Terrorist ended up filling the entire screen because it was so huge! But I'm having yet another problem with changing locomotors... 😠 More "fatal error"s... What am I doing wrong?

;=================Giant zombies affected by toxins and radation============================
Object Demo_GLAInfantryTerrorist
RemoveModule ModuleTag_02
 AddModule ModuleTag_02
 Body = ActiveBody ModuleTag_02_Override
 MaxHealth = 3000
 InitialHealth = 3000
 End
 End
 Scale = 2
RemoveModule ModuleTag_03
 AddModule ModuleTag_03
 Behavior = AIUpdateInterface ModuleTag_03_Override
 AutoAcquireEnemiesWhenIdle = Yes
 End
 End
 Locomotor = BasicAmphibiousLocomotor
End

End
;===================Shrunken, fast zombies with lower health========================================
Object CINE_CheeringTerrorist
RemoveModule ModuleTag_02
 AddModule ModuleTag_02
 Body = ActiveBody ModuleTag_02_Override
 MaxHealth = 150
 InitialHealth = 150
 End
 End
RemoveModule ModuleTag_03
 AddModule ModuleTag_03
 Behavior = AIUpdateInterface ModuleTag_03_Override
 AutoAcquireEnemiesWhenIdle = Yes
 End
 End
 Locomotor = AmericaVehicleHumveeLocomotor
End

End

Any old friends still on here can add me on discord @jcdenton2187. I'm far more likely to respond there.
Annihilationzh
12 years ago
Too many Ends. With spaces, you can see what every End does.

;=================Giant zombies affected by toxins and radation============================
Object Demo_GLAInfantryTerrorist
 RemoveModule ModuleTag_02
 AddModule ModuleTag_02
  Body = ActiveBody ModuleTag_02_Override
   MaxHealth = 3000
   InitialHealth = 3000
  End
 End
 Scale = 2
 RemoveModule ModuleTag_03
 AddModule ModuleTag_03
  Behavior = AIUpdateInterface ModuleTag_03_Override
   AutoAcquireEnemiesWhenIdle = Yes
  End
 End
 Locomotor = BasicAmphibiousLocomotor
End

;===================Shrunken, fast zombies with lower health========================================
Object CINE_CheeringTerrorist
 RemoveModule ModuleTag_02
  AddModule ModuleTag_02
   Body = ActiveBody ModuleTag_02_Override
    MaxHealth = 150
    InitialHealth = 150
   End
  End
 RemoveModule ModuleTag_03
 AddModule ModuleTag_03
  Behavior = AIUpdateInterface ModuleTag_03_Override
   AutoAcquireEnemiesWhenIdle = Yes
  End
 End
 Locomotor = AmericaVehicleHumveeLocomotor
End

If you need help, post in the forum. You'll get help a lot faster than if you send me a PM.

I reject all buddy requests. I don't think 'buddy' needs to be made official. It's not like you're marrying me.
Gameanater
  • Gameanater
  • 55.5% (Neutral)
  • General Topic Starter
12 years ago
It's still crashing with a "fatal error"...


;=================Giant zombies affected by toxins and radiation============================
Object Demo_GLAInfantryTerrorist
 RemoveModule ModuleTag_02
 AddModule ModuleTag_02
  Body = ActiveBody ModuleTag_02_Override
   MaxHealth = 3000
   InitialHealth = 3000
  End
 End
 Scale = 2
 RemoveModule ModuleTag_03
 AddModule ModuleTag_03
  Behavior = AIUpdateInterface ModuleTag_03_Override
   AutoAcquireEnemiesWhenIdle = Yes
  End
 End
 Locomotor = BasicAmphibiousLocomotor
End
 
;===================Shrunken, fast zombies with lower health========================================
Object CINE_CheeringTerrorist
 RemoveModule ModuleTag_02
  AddModule ModuleTag_02
   Body = ActiveBody ModuleTag_02_Override
    MaxHealth = 150
    InitialHealth = 150
   End
  End
 RemoveModule ModuleTag_03
 AddModule ModuleTag_03
  Behavior = AIUpdateInterface ModuleTag_03_Override
   AutoAcquireEnemiesWhenIdle = Yes
  End
 End
 Locomotor = AmericaVehicleHumveeLocomotor
End

Any old friends still on here can add me on discord @jcdenton2187. I'm far more likely to respond there.
Annihilationzh
12 years ago
No SET_NORMAL in the Locomotors. It was so subtle, it took me ages to spot it. Looks like it began in another topic. There's also no such thing as AmericaVehicleHumveeLocomotor.

;=================Giant zombies affected by toxins and radiation============================
Object Demo_GLAInfantryTerrorist
 RemoveModule ModuleTag_02
 AddModule ModuleTag_02
  Body = ActiveBody ModuleTag_02_Override
   MaxHealth = 3000
   InitialHealth = 3000
  End
 End
 Scale = 2
 RemoveModule ModuleTag_03
 AddModule ModuleTag_03
  Behavior = AIUpdateInterface ModuleTag_03_Override
   AutoAcquireEnemiesWhenIdle = Yes
  End
 End
 Locomotor = SET_NORMAL BasicAmphibiousLocomotor
End
  
;===================Shrunken, fast zombies with lower health========================================
Object CINE_CheeringTerrorist
 RemoveModule ModuleTag_02
  AddModule ModuleTag_02
   Body = ActiveBody ModuleTag_02_Override
    MaxHealth = 150
    InitialHealth = 150
   End
  End
 RemoveModule ModuleTag_03
 AddModule ModuleTag_03
  Behavior = AIUpdateInterface ModuleTag_03_Override
   AutoAcquireEnemiesWhenIdle = Yes
  End
 End
 Locomotor = SET_NORMAL HumveeLocomotor
End

If you need help, post in the forum. You'll get help a lot faster than if you send me a PM.

I reject all buddy requests. I don't think 'buddy' needs to be made official. It's not like you're marrying me.
Gameanater
  • Gameanater
  • 55.5% (Neutral)
  • General Topic Starter
12 years ago

No SET_NORMAL in the Locomotors. It was so subtle, it took me ages to spot it. Looks like it began in another topic. There's also no such thing as AmericaVehicleHumveeLocomotor.

;=================Giant zombies affected by toxins and radiation============================
Object Demo_GLAInfantryTerrorist
 RemoveModule ModuleTag_02
 AddModule ModuleTag_02
  Body = ActiveBody ModuleTag_02_Override
   MaxHealth = 3000
   InitialHealth = 3000
  End
 End
 Scale = 2
 RemoveModule ModuleTag_03
 AddModule ModuleTag_03
  Behavior = AIUpdateInterface ModuleTag_03_Override
   AutoAcquireEnemiesWhenIdle = Yes
  End
 End
 Locomotor = SET_NORMAL BasicAmphibiousLocomotor
End
  
;===================Shrunken, fast zombies with lower health========================================
Object CINE_CheeringTerrorist
 RemoveModule ModuleTag_02
  AddModule ModuleTag_02
   Body = ActiveBody ModuleTag_02_Override
    MaxHealth = 150
    InitialHealth = 150
   End
  End
 RemoveModule ModuleTag_03
 AddModule ModuleTag_03
  Behavior = AIUpdateInterface ModuleTag_03_Override
   AutoAcquireEnemiesWhenIdle = Yes
  End
 End
 Locomotor = SET_NORMAL HumveeLocomotor
End

Originally Posted by: Annihilationzh 



IT WORKS!!! IT WORKS!!!!! YESSS!!!! YEEEESSSS!!!!!!! 😁 😀 😀 😀

THANK YOU!!!😀

lol, thank you AZH.
Any old friends still on here can add me on discord @jcdenton2187. I'm far more likely to respond there.
King Raptor
9 years ago

Speed is locomotor.

For Size, add this to a unit:

Scale = 1

Originally Posted by: Annihilationzh 




Hi, I got Final.big already and I know how to edit unit prices, health and power, but where do you exactly make this "Scale"? Can you help me also to edit unit colour? (Like superwgen Alpha auroras, they are all black). I would like to have a 'super emperor tank' using the black colour and firing like a beast. I need to make it 1.5 or 2.0 times bigger than original overlord. Please help me. Thanks.
Zatsupachi
9 years ago
You can put scale anywhere in your object code. But conventionally, you put it along your Geometry lines.

The SW's black Aurora bomber is an unused model. So you'd need a custom overlord model if you want it black.
"It's precision_bomber."
Death Label HAS BEEN RELEASED(go get v0.99):
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King Raptor
9 years ago

You can put scale anywhere in your object code. But conventionally, you put it along your Geometry lines.

The SW's black Aurora bomber is an unused model. So you'd need a custom overlord model if you want it black.

Originally Posted by: Zatsupachi 



Thanks, got it work! 😎
AdrianeMapMaker
9 years ago
did this map.ini can be used in cnc:generals original i will test it look like its good having those big giant zombie in super-g's zombie liberty map.

A part of ZH worldbuilders map making community
https://discord.gg/tJ6zyGb 

UserPostedImage




AdrianeMapMaker
9 years ago
look like its a good to experiment lets try this
A part of ZH worldbuilders map making community
https://discord.gg/tJ6zyGb 

UserPostedImage




AdrianeMapMaker
9 years ago
hohoho look what i did what da .... 😁
UserPostedImage
A part of ZH worldbuilders map making community
https://discord.gg/tJ6zyGb 

UserPostedImage




zero hour mad map maker
9 years ago
LOL! It's BurtonZilla! That's pretty cool ^_^.
Ready for Anything! --- C&C Labs Staff , Maps Staff , Moderator
C&C Generals lover
6 years ago
Hey, i was just wondering if someone could help me out im very confused on how to change units size, im still kinda new to this, ive figured out how to change speed,damage, health, etc. But im still confused on the size thing. please help!
Thank you very much for your time!