Ok I will use an example of what
ok So after You use some kind of .big extractor and you got all the .ini lets Go into the ChinaInfantry.ini file then find the redguard go towards the Geomextric area and put
"Scale = 0.9 ;Or what ever number you want (wouldn't suggjest anything above 1.0 its kinda gets big but anywho).
Ok I will use an example of what Annihilationzh said Just skip to the bottom if you dont like to waste time
;------------------------------------------------------------------------------
Object Conscript
(Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla)
;**** DESIGN parameters ***
DisplayName = OBJECT:AngryMob
Side = GLA
EditorSorting = INFANTRY
TransportSlotCount = 0 ;how many "slots" we take in a transport (0 == not transportable)
WeaponSet
Conditions = None
Weapon = PRIMARY GLARebelMachineGun
End
ArmorSet
Conditions = None
Armor = HumanArmor
DamageFX = InfantryDamageFX
End
VisionRange = 150
ShroudClearingRange = 150
Prerequisites
Object = ChinaBarracks
End
BuildCost = 100
BuildTime = 0.0
ExperienceValue = 5 5 5 5 ;Experience point value at each level
ExperienceRequired = 0 150 450 900 ;Experience points needed to gain each level
IsTrainable = Yes ;Can gain experience
CrushableLevel = 0 ;What am I?: 0 = for infantry, 1 = for trees, 2 = general vehicles
(Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla Bla)
IMPORTANT PART THIS IS PART U NEED!! Scale = 0.9<----------------------------------That's what he said so where ever the unit you feel like doing this to then copy that scale= 0.9 then change the number then save then play game and you shouldd be done.
Geometry = CYLINDER
GeometryMajorRadius = 4.0 ; very thin
GeometryHeight = 12.0
GeometryIsSmall = Yes
Shadow = SHADOW_DECAL
ShadowSizeX = 14;
ShadowSizeY = 14;
ShadowTexture = ShadowI;
BuildCompletion = APPEARS_AT_RALLY_POINT
End
9Q_1P at your service. Moddin help and mod maker ranges from paradrop planes, aircraftcarriers and yes snow men with death lazer eyes
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