Hey man! There IS a way to keep the bones when exporting... tricky stuff.
When you create them, they aren't toggled to export (by default). To change this, select them all, go to the utilities tab in the right sidebar, click on W3D Tools, and then under W3D Export Settings, check the box next to "Export Transform (Bone)".
Sidenote:
Have you had any luck with skinning original units? I have a couple that I've designed, and can apply textures and whatnot to the objects within Gmax, but does anybody know how to get those textures to actually show up in-game?
Originally Posted by: moridar