SUPER-G
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13 years ago
... In Generals, can the inflict damage?
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PK_Soar #9531
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acidbrain
13 years ago
only when scripted to do so i think
Panem et kirkinses
Annihilationzh
13 years ago
Make sure you've got the right battleship. There are several with no way of dealing damage.
If you need help, post in the forum. You'll get help a lot faster than if you send me a PM.

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SUPER-G
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13 years ago

Make sure you've got the right battleship. There are several with no way of dealing damage.

Originally Posted by: Annihilationzh 



Im using the one in the Americafolder
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PK_Soar #9531
He that is slow to believe anything and everything is of great understanding, for belief in
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precision_bomber
13 years ago
That one isn't the damage=dealing one.

You can also look at the code. err...

AmericaVehicleBattleShipUSSBender <-use this one.

But yeah... It cannot move.
Death Label:
Reduced back to 3 main factions(and a couple of extras).
Each faction can choose a(or all of them) tech-tree via General's Powers.
Angel Wings: Jets and Anti-Air, Helicopters and Missiles, Hovercraft and Lasers
Red Skulls: Armor Division, Mecha Armada, Drone Swarm
Earth's Saviors: Air Raid, Homeworld Security, Stealth
Disco Ninjas Gaming
13 years ago

That one isn't the damage=dealing one.

You can also look at the code. err...

AmericaVehicleBattleShipUSSBender <-use this one.

But yeah... It cannot move.

Originally Posted by: precision_bomber 



Is it possible to mod it to make it move?
I own him

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acidbrain
13 years ago
Make a locomotor for it and let it follow a waypointpath but be sure you dont get too close to the shore because it looks kinda lame when the ship goes up the beach.
btw, if you want to check out some battleship stuff and how its scripted load the shellmap into wb.
Panem et kirkinses
SUPER-G
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13 years ago

AmericaVehicleBattleShipUSSBender <-use this one.

Originally Posted by: precision_bomber 



I looked everywhere and i couldn't find it.

This is for GENERALS if you think im talking about Zero Hour.
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PK_Soar #9531
He that is slow to believe anything and everything is of great understanding, for belief in
one false principle is the beginning of all unwisdom. - Anton Lavey

Rrtaya_tsamsiyu
13 years ago
i think it would be easiest to make your own inis for it. mabey take a battleship's inis, add/make a locomoter, and make a weapon for it.

would probley need to make armor for it too, because the original armor is almost invincible as i remember. this may be due to crazy high hitpoints tho
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SUPER-G
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13 years ago
Well thanks for all of your help guys.

I am very bad at modding, so i have an alternative idea.

Make a script to make the battleship "attack" a unit, and about 1 1/2 seconds later, the same unit gets "dealt a leathel amount of damage", once that unit gets destroyed, the battleship "attacks" another unit, and the cycle happens until all units in a certain radius are destroyed.

Sorry to destroy all of your suggestions 😞 but i hate and cannot mod, without someone just giving me the code...
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PK_Soar #9531
He that is slow to believe anything and everything is of great understanding, for belief in
one false principle is the beginning of all unwisdom. - Anton Lavey

Lithium
13 years ago
Hi guys, I'm still alive, but I haven't a lot of free time now to make maps.

I think I have the code you need SUPER-G, it is a modification for CINE_ChinaTankOverlord

It is a Battleship with locomotor, can attack and a very nice death effect. You can use command button hunt script with this unit.

Here is the code (it's a map.ini file). Hope you enjoy mate πŸ˜‰   USA Batlleship ini Fix.zip (8kb) downloaded 28 time(s).
SUPER-G
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13 years ago
The game crashes when it loads the map with the ini...
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PK_Soar #9531
He that is slow to believe anything and everything is of great understanding, for belief in
one false principle is the beginning of all unwisdom. - Anton Lavey

Lithium
13 years ago

The game crashes when it loads the map with the ini...

Originally Posted by: SUPER-G 



Sorry, I made a mistake and I upload a wrong file. This is the right file, just check it:   USA Batlleship ini Fix.zip (8kb) downloaded 27 time(s).
SUPER-G
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13 years ago
ok, this time, the map loads, but the battleship still cannot deal damage, and there isn't the hunt commandbutton either...

When i extracted the file, it said something about the encryption, not sure but it was an error for sure.

Plus, i looked at the ini and it says it is an avalanche locomotor.
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PK_Soar #9531
He that is slow to believe anything and everything is of great understanding, for belief in
one false principle is the beginning of all unwisdom. - Anton Lavey

Lithium
13 years ago
Use CINE_ChinaTankOverlord unit, don't use USA battleship unit. This modification is under CINE_ChinaTankOverlord unit, it will become a battleship.


This unit haven't got command buttons, but you can use the script in world builder "Unit/Hunt/Set a specific unit to hunt" and works fine.
If you want to see the weapon without scripts, you can force fire (select unit, then press ctrl+left click)

Avalanche locomotor is necessary to make it go right.

Make a little test with only one CINE_ChinaTankOverlord transferred to you, and put some enemies near you location, so you can test the battleship by yourself
SUPER-G
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13 years ago
Awesome, the ovelo- i mean battleship does deal damage, we are halfway thereπŸ˜„

However, it doesn't deal enough damage to seem like a battleship, it does the amount of damage as an ovelord tank, and the rate of fire is awkward, it only fires once every 5 seconds, and out of only 1 of the 6 guns. Also, it can attack units, but only at a far distance, most of the units that the battleship needs to attack are close-range, and after i attacked 3 uits from a distance, the battleship didn't want to attack at all!

Is there a way to get the ship/overlord to deal MORE damage, at a faster rate of fire, using all guns, with better firing?

But, thanks for all the help so far 😎 πŸ‘
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PK_Soar #9531
He that is slow to believe anything and everything is of great understanding, for belief in
one false principle is the beginning of all unwisdom. - Anton Lavey

SUPER-G
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13 years ago

Also, it can attack units, but only at a far distance, most of the units that the battleship needs to attack are close-range, and after i attacked 3 uits from a distance, the battleship didn't want to attack at all!

Originally Posted by: SUPER-G 



EDIT: there is hardly a pattern as to when it wants to attack or not. It seems to attack when at a specific distance + position, then as soon as it moves it doesn't want to attack!
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PK_Soar #9531
He that is slow to believe anything and everything is of great understanding, for belief in
one false principle is the beginning of all unwisdom. - Anton Lavey

Lithium
13 years ago
Just edit Battleship WeaponSet (use search option in notepad to find it)

Change this values:

WeaponSet
    Conditions           = None
    Weapon               = PRIMARY   BattleshipBogusGun ;BattleshipTracerGun ;InfernoCannonGunUpgraded
    Weapon               = SECONDARY BattleshipBogusGun ;BattleshipTracerGun ;InfernoCannonGunUpgraded
    Weapon               = TERTIARY  StrategyCenterGun ;PatriotMissileWeapon   ;InfernoCannonGun
    PreferredAgainst     = PRIMARY   INFANTRY VEHICLE STRUCTURE
    PreferredAgainst     = SECONDARY INFANTRY VEHICLE STRUCTURE
    PreferredAgainst     = TERTIARY  VEHICLE STRUCTURE
    AutoChooseSources    = PRIMARY   FROM_SCRIPT FROM_PLAYER FROM_AI
    AutoChooseSources    = SECONDARY FROM_SCRIPT FROM_PLAYER FROM_AI
    AutoChooseSources    = TERTIARY  FROM_AI FROM_SCRIPT FROM_PLAYER
  End

As you can see the weapon that has the default code is StrategyCenterGun, It's not a very effective weapon against nearby objects. Just change the weapon for each turret (PRIMARY/SECONDARY - Front/Rear turret)
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