ObjectCreationList SUPERWEAPON_RebelAmbush3 CreateObject ObjectNames = GLAInfantryRebel Count = 8 SpreadFormation = Yes MinDistanceAFormation = 20.0 MinDistanceBFormation = 30.0 MaxDistanceFormation = 400.0 FadeIn = Yes FadeTime = 3000 DiesOnBadLand = Yes ; FadeSound = RebelAmbushActivated End ; Close CreateObject CreateObject ObjectNames = GLAInfantryTunnelDefender Count = 8 SpreadFormation = Yes MinDistanceAFormation = 20.0 MinDistanceBFormation = 30.0 MaxDistanceFormation = 400.0 FadeIn = Yes FadeTime = 3000 DiesOnBadLand = Yes ; FadeSound = RebelAmbushActivated End ; Close CreateObject End ; Close SUPERWEAPON_RebelAmbush3
ObjectCreationList SUPERWEAPON_RebelAmbush3 CreateObject ObjectNames = GLAInfantryRebel Count = 8 SpreadFormation = Yes MinDistanceAFormation = 20.0 MinDistanceBFormation = 30.0 MaxDistanceFormation = 400.0 FadeIn = Yes FadeTime = 3000 DiesOnBadLand = Yes ; FadeSound = RebelAmbushActivated End ; Close CreateObject CreateObject ObjectNames = GLAVehicleTechnical Count = 8 SpreadFormation = Yes MinDistanceAFormation = 20.0 MinDistanceBFormation = 30.0 MaxDistanceFormation = 400.0 FadeIn = Yes FadeTime = 3000 DiesOnBadLand = Yes ; FadeSound = RebelAmbushActivated End ; Close CreateObject End ; Close SUPERWEAPON_RebelAmbush3
ObjectCreationList SUPERWEAPON_RebelAmbush3
End
CreateObjectObjectNames = RebelAmbushPlacedVoiceEffectCount = 1End
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