h-dog
  • h-dog
  • 55.25% (Neutral)
  • Private Topic Starter
13 years ago
I wanted to take another crack at this map but I've been in a loop getting one squad to work just to have the other start crashing to desktop or not starting altogether. Right now, the western base is able to create a squad while the southeastern base won't train anything. I had them both working fine until I switched the western base from the Demo general to the Nuke general which began causing it to CTD.

Right now I have them setup as follows:

If counter 'ChinaSetup' is equal to 1; Then Run subroutine 'westerntankbuild' and 'westerntankattack'
and
If counter 'ChinaSetup' is equal to 2; Then Run subroutine 'southeaststealthbuild' and 'southeaststealthattack'



I was testing out different timings, otherwise, they'd be combined into one.

Then I have the build, attack, and path subroutine setup as

If True; Then Start building team
If True; Then begins hunting
If True; Then have team wander along Waypoint Path WestTankFollow
and
If True; Then have team wander along Waypoint Path Southern Stealth Path



Then I have the respective Follow subroutines in the On Create dropdown, the Attack subroutines in both "On Enemy Sighted" and "On All Clear," then the Build subroutines in the final three dropdown windows.

I don't know what else I need to share so I'll attach the file, the scripts are in [China] > [WestChinaTankHarass1] and [China] > [SouthEastStealthHarass1] While the teams are [PlyrChina] > Western China Harass 1 and [PlyrChina] > South West Stealth.

I apologize if that is unclear and thank you for any help in advanced.   FieldTest.rar (404kb) downloaded 4 time(s).
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i^love^mixery
13 years ago
woah yeah i remember your huuuge 3.000x7.500 map

its really hard to help you because of the gigantic size of the map and the complexity of the problem.

well.... i would seperate the two bases into 2 players.
one player for west base and one player for south east base. that might already do the trick since computer players start to act weird when you give them too many different factions.

you can give them a similar colour so people wont even notice.

if it still doesnt work after you have done that it will be a lot easier to find the error.
h-dog
  • h-dog
  • 55.25% (Neutral)
  • Private Topic Starter
13 years ago
Thanks for the advice, I've done my best to isolate the SE base to one folder. That change allowed me to catch that I was trying to get the Stealth General to build Scorpions. Was hoping fixing that would fix the issue at hand but it did not.

I'll keep trying unless someone can spot my error.

Edit: Well, it looks like I completely forgot to check the "Is player computer controlled" box. Took me days to figure out that one.   FieldTest.rar (405kb) downloaded 3 time(s).
h-dog
  • h-dog
  • 55.25% (Neutral)
  • Private Topic Starter
13 years ago
I believe I've hit the halfway point of this map and it seems to get extremely unstable if I try and setup either walls or defensive structures around the two primary computer bases. I assume the issue stems from having to much on the map. So I was wondering if destroying all of the superfluous structures and then spawning the base defenses at locations before the bases are revealed would work.   FieldTest.rar (411kb) downloaded 3 time(s).