Behavior = CommandSetUpgrade ModuleTag_14 TriggeredBy = Upgrade_GLAWorkerFakeCommandSet RemovesUpgrades = Upgrade_GLAWorkerRealCommandSet CommandSet = GLAWorkerFakeBuildingsCommandSet End Behavior = CommandSetUpgrade ModuleTag_15 TriggeredBy = Upgrade_GLAWorkerRealCommandSet RemovesUpgrades = Upgrade_GLAWorkerFakeCommandSet Upgrade_GLAWorkerRealCommandSet CommandSet = GLAWorkerCommandSet End
CommandButton Command_UpgradeGLAWorkerFakeCommandSet Command = OBJECT_UPGRADE Upgrade = Upgrade_GLAWorkerFakeCommandSet TextLabel = CONTROLBAR:UpgradeGLAWorkerFakeCommandSet ButtonImage = SUFakeToggle ButtonBorderType = UPGRADE ; Identifier for the User as to what kind of button this is DescriptLabel = CONTROLBAR:ToolTipUpgradeGLAWorkerFakeCommandSet End CommandButton Command_UpgradeGLAWorkerRealCommandSet Command = OBJECT_UPGRADE Upgrade = Upgrade_GLAWorkerRealCommandSet TextLabel = CONTROLBAR:UpgradeGLAWorkerRealCommandSet ButtonImage = SUFakeToggle ButtonBorderType = UPGRADE ; Identifier for the User as to what kind of button this is DescriptLabel = CONTROLBAR:ToolTipUpgradeGLAWorkerRealCommandSet End
I'm sorry, I totally missed the fact that this was not for Zero Hour. I'll check what I did to see if its the same for both games; I don't know if it will be. I suppose I was too eager to help.
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