To make them available for building.
Make these units(AmericaJetA10Thunderbolt, AmericaJetCargoPlane, AmericaJetB52)
their buttons.
Example:
CommandButton Command_ConstructAmericaJetA10Thunderbolt
Command = UNIT_BUILD
Object = AmericaJetA10Thunderbolt_Controlable
TextLabel = CONTROLBAR:ConstructAmericaJetRaptor
ButtonImage = SSA10Attack
ButtonBorderType = BUILD ; Identifier for the User as to what kind of button this is
DescriptLabel = CONTROLBAR:ToolTipUSABuildRaptor
End
Put these commands on the Airfield.
Then you have to go to the objects themselves. You might want to make copies of these units.
On your copy, rename these new objects to any object name you wish.
...
Now, for all copies, remove the ModuleTag 'DeliverPayloadAI Update'
Replace it with one like of the Raptor's, Stealth Fighter or Aurora, a JetAIUpdate.
Normal Jets
Behavior = JetAIUpdate ModuleTag_06
OutOfAmmoDamagePerSecond = 10% ; amount of damage to take per SEC (not per frame) when out of ammo
; note that it's expressed as a percent of max health, not an absolute
TakeoffDistForMaxLift = 0% ; larger numbers give more lift sooner when taking off
TakeoffPause = 500
MinHeight = 5
ReturnToBaseIdleTime = 10000 ; if idle for this long, return to base, even if not out of ammo
End
Locomotor = SET_NORMAL RaptorJetLocomotor
Locomotor = SET_TAXIING BasicJetTaxiLocomotor
Aurora
Behavior = JetAIUpdate ModuleTag_07
OutOfAmmoDamagePerSecond = 10% ; amount of damage to take per SEC (not per frame) when out of ammo
; note that it's expressed as a percent of max health, not an absolute
TakeoffDistForMaxLift = 0% ; larger numbers give more lift sooner when taking off
TakeoffPause = 500
MinHeight = 5
SneakyOffsetWhenAttacking = -20.0 ; this is how far behind us people aim when we are in attack mode
AttackLocomotorType = SET_SUPERSONIC
AttackLocomotorPersistTime = 100 ; we start slowing down almost immediately
AttackersMissPersistTime = 2000 ; but remain untargetable fer a bit longer
ReturnForAmmoLocomotorType = SET_SLUGGISH
ReturnToBaseIdleTime = 10000 ; if idle for this long, return to base, even if not out of ammo
End
Locomotor = SET_NORMAL AuroraJetLocomotor
Locomotor = SET_SUPERSONIC AuroraJetSupersonicLocomotor
Locomotor = SET_SLUGGISH AuroraJetSluggishLocomotor
Locomotor = SET_TAXIING BasicJetTaxiLocomotor
Replace the Locomotor with either of the Locomotors mentioned above.
I'll leave you the rest with the weapons.
Death Label:
Reduced back to 3 main factions(and a couple of extras).
Each faction can choose a(or all of them) tech-tree via General's Powers.
Angel Wings: Jets and Anti-Air, Helicopters and Missiles, Hovercraft and Lasers
Red Skulls: Armor Division, Mecha Armada, Drone Swarm
Earth's Saviors: Air Raid, Homeworld Security, Stealth