precision_bomber
13 years ago
I don't want to give up on this one...
There must be something I'm not doing right...

Re-coded... From Scratch can anyone tell the error here?


;-------------------------------------------------------------------
Object NewBoss_CZMotherCommand
;----------- Art Params --------------
  SelectPortrait = SNComCentr_L
  ButtonImage = SNComCenter
;----------------- Draw --------------
  Draw = W3DModelDraw ModuleTag_01
    OkToChangeModelColor = Yes
    DefaultConditionState
      Model = czdm_mthrcmnd3
      HideSubObject = WEAPONA01 WEAPONA02 WEAPONA03 WEAPONA04 WEAPONA05 WEAPONA06 WEAPONA07 WEAPONA08 PORT01 PORT02 PORT03 PORT04 BEAMCANNON01 BEAMCANNON02 JETEXHAUST01 JETEXHAUST02 JETEXHAUST03
      WeaponLaunchBone = SECONDARY WEAPONA
    End
    ConditionState = DAMAGED
      Model = czdm_mthrcmnd3
      HideSubObject = WEAPONA01 WEAPONA02 WEAPONA03 WEAPONA04 WEAPONA05 WEAPONA06 WEAPONA07 WEAPONA08 PORT01 PORT02 PORT03 PORT04 BEAMCANNON01 BEAMCANNON02 JETEXHAUST01 JETEXHAUST02 JETEXHAUST03
      WeaponLaunchBone = SECONDARY WEAPONA
    End
    ConditionState = REALLYDAMAGED
      Model = czdm_mthrcmnd3
      HideSubObject = WEAPONA01 WEAPONA02 WEAPONA03 WEAPONA04 WEAPONA05 WEAPONA06 WEAPONA07 WEAPONA08 PORT01 PORT02 PORT03 PORT04 BEAMCANNON01 BEAMCANNON02 JETEXHAUST01 JETEXHAUST02 JETEXHAUST03
      WeaponLaunchBone = SECONDARY WEAPONA
    End
    ConditionState = RUBBLE
      Model = czdm_mthrcmnd3
      HideSubObject = WEAPONA01 WEAPONA02 WEAPONA03 WEAPONA04 WEAPONA05 WEAPONA06 WEAPONA07 WEAPONA08 PORT01 PORT02 PORT03 PORT04 BEAMCANNON01 BEAMCANNON02 JETEXHAUST01 JETEXHAUST02 JETEXHAUST03
      WeaponLaunchBone = SECONDARY WEAPONA
    End
  End
;------------ Design Params ----------
  DisplayName = Object:CommandCenter
  Side = Boss
  EditorSorting = STRUCTURE
  TransportSlotCount = 0
  WeaponSet
    Conditions = None
    Weapon = PRIMARY NONE
    Weapon = SECONDARY MissileDefenderMissileWeapon
  End
  ArmorSet
    Conditions = None
    Armor = StructureArmorTough
    DamageFX = TankDamageFX
  End
  BuildCost = 3000
  BuildTime = 60.0
  VisionRange = 200
  ShroudClearingRange = 300
  ExperienceValue = 200 200 200 200
  CrusherLevel = 3
  CrushableLevel = 2
  CommandSet = NewBoss_MotherCommandCommandSet
  MaxSimultaneousOfType = 1
;------------- Audio Params ------------
  VoiceSelect = CommandCenterUSASelect
  SoundOnDamaged = BuildingDamagedStateLight
  SoundOnReallyDamaged = AirF_DestroyCommandCenter
;------------- Engineering Params ---------
  RadarPriority = UNIT
  KindOf = PRELOAD SELECTABLE CAN_ATTACK ATTACK_NEEDS_LINE_OF_SIGHT CAN_CAST_REFLECTIONS VEHICLE HUGE_VEHICLE SCORE MP_COUNT_FOR_VICTORY
;------------------ ActiveBody Module------
  Body = ActiveBody ModuleTag_02
    MaxHealth = 4000
    InitialHealth = 4000
    SubdualDamageCap = 3000
    SubdualDamageHealRate = 500
    SubdualDamageHealAmount = 3000
  End
  Behavior = AIUpdateInterface ModuleTag_03
    AutoAcquireEnemiesWhenIdle = Yes
  End
  Locomotor = SET_NORMAL CZDM_MotherCommandLocomotor_Immobile
  Locomotor = SET_SLUGGISH CZDM_MotherCommandLocomotor_Mobile
  Behavior = PhysicsBehavior ModuleTag_04
    Mass = 200
  End
  Behavior = AutoHealBehavior ModuleTag_05
    HealingAmount = 50
    HealingDelay = 1500
    TriggeredBy = NONE
  End
  Behavior = GrantUpgradeCreate ModuleTag_06
    UpgradeToGrant = Upgrade_AmericaRadar
    ExemptStatus = UNDER_CONSTRUCTION
  End
  Behavior = ProductionUpdate ModuleTag_07
  End
  Behavior = DefaultProductionExitUpdate ModuleTag_08
    UnitCreatePoint = X:36.0 Y:0.0 Z:0.0
    NaturalRallyPoint = X:72.0 Y:0.0 Z:0.0
  End
  Behavior = CreateObjectDie ModuleTag_09
    CreationList = OCL_LargeStructureDebris
  End
  Behavior = RadarUpgrade ModuleTag_10
    TriggeredBy = Upgrade_AmericaRadar
  End
  Behavior = FlammableUpdate ModuleTag_11
    AflameDuration = 5000     ; If I catch fire, I'll burn for this long...
    AflameDamageAmount = 5     ; taking this much damage...
    AflameDamageDelay = 500     ; this often.
  End
  Behavior = DestroyDie ModuleTag_12
  End
  Geometry = BOX
  GeometryMajorRadius = 60
  GeometryMinorRadius = 45
  GeometryHeight = 50
  Shadow = SHADOW_VOLUME
  ShadowSizeX = 45
  BuildCompletion = PLACED_BY_PLAYER
End

Death Label:
Reduced back to 3 main factions(and a couple of extras).
Each faction can choose a(or all of them) tech-tree via General's Powers.
Angel Wings: Jets and Anti-Air, Helicopters and Missiles, Hovercraft and Lasers
Red Skulls: Armor Division, Mecha Armada, Drone Swarm
Earth's Saviors: Air Raid, Homeworld Security, Stealth
Sponsor
Annihilationzh
13 years ago
When you're attempting a challenge like this, you're responsible for your own problems. You should be making one change at a time and testing it, until you learn what's making it crash.

As much as I know about INI files, I can't easily spot an error in 100+ lines of code.
If you need help, post in the forum. You'll get help a lot faster than if you send me a PM.

I reject all buddy requests. I don't think 'buddy' needs to be made official. It's not like you're marrying me.
precision_bomber
13 years ago
That's just it.

I scan, edit and test the code... I can't figure it out... However, I'll be staring at the computer for quite some time now... I couldn't sleep the few last nights because of this.

I looked over Xenoforce, for their mobile-combat command centers. I'm trying to replicate it as close as I can...
Death Label:
Reduced back to 3 main factions(and a couple of extras).
Each faction can choose a(or all of them) tech-tree via General's Powers.
Angel Wings: Jets and Anti-Air, Helicopters and Missiles, Hovercraft and Lasers
Red Skulls: Armor Division, Mecha Armada, Drone Swarm
Earth's Saviors: Air Raid, Homeworld Security, Stealth
precision_bomber
13 years ago
Oh man... Thanks to Xenoforce, I've actually made a mobile-combat commandcenter.
I'm a happy camper now... Now to work on the Miniguns.
Death Label:
Reduced back to 3 main factions(and a couple of extras).
Each faction can choose a(or all of them) tech-tree via General's Powers.
Angel Wings: Jets and Anti-Air, Helicopters and Missiles, Hovercraft and Lasers
Red Skulls: Armor Division, Mecha Armada, Drone Swarm
Earth's Saviors: Air Raid, Homeworld Security, Stealth