now thats exactly the significant problem about aod maps:
- you can not modify a units default properties (e.G. speed, healthpoints etc.) without an .ini file
- if you use an .ini file the map will cause a mismatch if one of the players just got the map online because the .ini file will only work after a game restart.
thats why you have to use workarounds instead. if you want to use a super slow unit then your only chance is to search for a unit with fitting default properties.
if you want to increase a units healthpoints then the only way to go without .ini file is to manually set the unit's healthpoints. you do that like this:
- place unit on map as a normal object, give it some name (example: Boss 01)
- set units max. healthpoints in Object Properties window (Max HP field)
- transfer unit to aod enemy player with the script Player -> Transfer:
*** IF ***
True.
*** THEN ***
Unit 'Boss 01' is transferred to the command of Player 'SkirmishGLA'
- order unit around when time has come. example:
*** IF ***
Timer 'Wave 15' has expired.
*** THEN ***
Unit 'Boss 01' EXACTLY follows waypoints, beginning at Waypoint Path 'Path'
doing this with a lot of units is really a lot of work thought..
Edited by user
13 years ago |
Reason: Not specified