precision_bomber
13 years ago
I managed to remake the AI Skirmish Scripts so that the AI doesn't self-destruct. Now the problems is that they build their bases, and superweapons but don't will not attack or make any combat units. I'm supposed to be seeing a war zone with units attacking each other. But no. They just build their bases and just sit there gathering resources.

They don't even expand their bases.

So. DARN! I finally figured out why the AI self-destructs, but the AI is really dumb now. It doesn't attack, it just stays there.

What do I do now?
Death Label:
Reduced back to 3 main factions(and a couple of extras).
Each faction can choose a(or all of them) tech-tree via General's Powers.
Angel Wings: Jets and Anti-Air, Helicopters and Missiles, Hovercraft and Lasers
Red Skulls: Armor Division, Mecha Armada, Drone Swarm
Earth's Saviors: Air Raid, Homeworld Security, Stealth
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SUPER-G
13 years ago
try giving them as much build space as possible.
UserPostedImage
PK_Soar #9531
He that is slow to believe anything and everything is of great understanding, for belief in
one false principle is the beginning of all unwisdom. - Anton Lavey

precision_bomber
13 years ago

try giving them as much build space as possible.

Originally Posted by: SUPER-G 



That doesn't help, as far as I know.
I mean I CAN SEE THE SCRIPTS for them to do attack waves, the question is why aren't they attacking? They don't produce Tanks, Infantry, Air Units. They just make builders. And build their bases.

Then if they had a Superweapon or Special Power, they'll just sit there and spam it.
Death Label:
Reduced back to 3 main factions(and a couple of extras).
Each faction can choose a(or all of them) tech-tree via General's Powers.
Angel Wings: Jets and Anti-Air, Helicopters and Missiles, Hovercraft and Lasers
Red Skulls: Armor Division, Mecha Armada, Drone Swarm
Earth's Saviors: Air Raid, Homeworld Security, Stealth
SUPER-G
13 years ago
are you talking about the origional Generals or zero hour. because the only AI problem that i have is not enough base building (thats where "try giving them as much build space as possible" came from). they only build a couple of buildings, usually just a power plant and a barracks.
UserPostedImage
PK_Soar #9531
He that is slow to believe anything and everything is of great understanding, for belief in
one false principle is the beginning of all unwisdom. - Anton Lavey

precision_bomber
13 years ago

are you talking about the origional Generals or zero hour. because the only AI problem that i have is not enough base building (thats where "try giving them as much build space as possible" came from). they only build a couple of buildings, usually just a power plant and a barracks.

Originally Posted by: SUPER-G 



Zero Hour.

Actually they build their bases completely...
Complete with the Appropriate Number of Power Plants.
Complete with Barracks, War Factories and Airfields.
Even up to Tech Buildings and Superweapons.

But they don't make UNITS, as in; Infantry, Tanks, Planes...
Death Label:
Reduced back to 3 main factions(and a couple of extras).
Each faction can choose a(or all of them) tech-tree via General's Powers.
Angel Wings: Jets and Anti-Air, Helicopters and Missiles, Hovercraft and Lasers
Red Skulls: Armor Division, Mecha Armada, Drone Swarm
Earth's Saviors: Air Raid, Homeworld Security, Stealth
Rrtaya_tsamsiyu
13 years ago
is this on a map your trying to make? if so, remember to put paths to each base area, (center, flank, and backdoor paths)

also remember to click on Edit>Edit Player List> Add Skirmish Players
one soul at a time
VTULCobra
13 years ago
I believe this is for the mod he's making, and I also believe he knows about paths and such.
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