Locomotor BasicCarLocomotor Surfaces = GROUND Speed = 90 ; in dist/sec SpeedDamaged = 90 ; in dist/sec TurnRate = 120 ; in degrees/sec TurnRateDamaged = 120 ; in degrees/sec Acceleration = 30 ; in dist/(sec^2) AccelerationDamaged = 30 ; in dist/(sec^2) Braking = 50 ; in dist/(sec^2) MinTurnSpeed = 40 ; in dist/sec TurnPivotOffset = -0.5 ; where to pivot when turning (-1.0 = rear, 0.0 = center, 1.0 = front) ZAxisBehavior = NO_Z_MOTIVE_FORCE Appearance = FOUR_WHEELS AccelerationPitchLimit = 6 ; Angle limit how far chassis will lift or roll from acceleration. BounceAmount = 0 ; simulates hitting random rocks. 0==smooth pavement, 200 = bumpy. PitchStiffness = 0.1 ; stiffness of the "springs" in the suspension forward & back. RollStiffness = 0.05 ; stiffness of the "springs" in the suspension side to side. PitchDamping = 0.5 ; How fast it damps. 0=perfect spring, bounces forever. 1=glued to terrain. RollDamping = 0.5 ; How fast it damps. 0=perfect spring, bounces forever. 1=glued to terrain. ForwardAccelerationPitchFactor = 0.3 ; How much acceleration will cause the front to lift, or dip for stops. LateralAccelerationRollFactor = 0.2 ; How much cornering will cause the chassis to roll. End
Locomotor BasicCarLocomotor Surfaces = GROUND Speed = 50 ; in dist/sec SpeedDamaged = 50 ; in dist/sec End
because honestly speed doesnt make any difference to the way it turns (in generals that is... ofcourse in real life a faster moving car will have a larger turn radius)
Originally Posted by: cgf123`
but how do i make a map.ini file?
Create a txt file and change the extension to ini. Then place any code in there.
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