Sir General Sir
13 years ago
I have a question.

im working on getting a mod underway for KW, i am going to use Generals ZH units and buildings as Tech buildings/units (old forgoten military bases that are still intact)

do you know if RA3 units and buildings could be transfered into KW? do you know if the code is the same if you have made a CnC3 mod that is.
Sponsor
CommieDog
13 years ago
I think it's possible, but it involves some difficult work. You'd need a utility to rip the compiled graphic assets out of RA3 and insert it into the C&C 3 mod data stream. I'm thinking of something that could do that, but I can't remember the name or how to find it.
UserPostedImage 
CommieDog: Because someone has to do your dirty work for you
Sir General Sir
13 years ago
its never easy is it
cgf123`
13 years ago
extract the art assets from ra3 and use them in your kw mod

use any .big extractor to extract all data from ra3 staticstream.big, and then use bibbers cnc extractor tool to open the .manifest in the extracted data and extract all the art assets you want

youll have to rebuild the xml for the units yourself since ra3 and kw assets are not identical... you cant exactly copy-paste ra3 xml code into a kw unit xml
'The Red Alert' mod with more refined balancing+bugfixes:
Check it out!