Sir General Sir
13 years ago
i have a question, is Generals code like the code in CnC3 TW/KW or is it different?
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precision_bomber
13 years ago

i have a question, is Generals code like the code in CnC3 TW/KW or is it different?

Originally Posted by: sir general sir 



In a way, it is the same.
But the Tags/codes are differently named.

If I remember correctly, the codes let you manipulate how much are there in squads and all that bizz, though I haven't gone exploring on how to make weapons for it, since I can't seem to find any weapon data other than damage types.

I have an unreleased video of CnC 3 with me saying: "I can't wait to mod this game..."

THOUGH, its practically the same way you code Generals... I suppose, since it is the same engine, right?
Death Label:
Reduced back to 3 main factions(and a couple of extras).
Each faction can choose a(or all of them) tech-tree via General's Powers.
Angel Wings: Jets and Anti-Air, Helicopters and Missiles, Hovercraft and Lasers
Red Skulls: Armor Division, Mecha Armada, Drone Swarm
Earth's Saviors: Air Raid, Homeworld Security, Stealth
CommieDog
13 years ago
For two games based on the same engine, modding them can be a surprisingly different experience. Generals code is simpler since it doesn't use XML tags and is compiled automatically by the game when it starts up.
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CommieDog: Because someone has to do your dirty work for you