Try to do a script that says something like:
***IF***
Unit 'dam1activator' is destroyed.
***THEN***
area 'dam1water' changes altitude to 1.00 in 10.00 seconds doing 0.01 dam_/sec.
I don't know if it'll do any difference, but at least try it out.
You can have a map larger than 1000x1000, but it'll be too laggy to play online, and too laggy in single-player aswell if you do not have a good computer. Also, making a map like that will take ages to texture and detail. Why would you want to make a big map like that? It'll be too far between the bases.
VTULCobra wrote: