for gods sake stop demanding, in each an every post you make there's a request, not even a damn question. Look at the files they have given and make some deduction. Burton? hmm hes american, and he's infantry, so it's quite possible it's AmericaInfantry.ini, or alternatively file that has 'Laser' 'Superweapon' or 'Airforce' in the name if the unit is general exclusive.
This game's structure is really plane and simple, and the code can be extracted very easily.
To add the full unit, you need the main unit code, commandbutton code, any upgrades code (indicated by modules in the main code) if applicable, buttons to those upgrades if not in game already, weapon code, any special power if applicable (indicated by modules in the main code), any additional OCL effects which can be indicated by either main code or weapon code, which can then refer to additional units (meaning more code), FX (in FXlist.ini) or sounds (soundeffects.ini + sound file),
You need the model/animation files, and textures on top of them, if any new has been added. The main unit code will refer to most of the additional stuff. find it, look through it,
to find the appropriate commandbutton just copy the unit's name and use search in the commandbutton.ini to find the button that creates that unit.
upgrade, special power, buttons to special powers and upgrades all can be found similarly, copy the name,look in appropriate file.
depending on how complicated the unit is, more code in more files will have to be found.
considering Burton has a knife attack and 3 TNT powers (timed, remote, detonate) it will have a lot of code. so sir, have just challenged your patience and search skills.
Edited by user
14 years ago |
Reason: Not specified