i didnt remember your name but after reading the first few words of yours, i remembered..
sry decrosse i knew this is already the second time but i havent given up on you yet:
INSTEAD of telling us what you want to do, why you didnt post and how far youve come with your map or how you want your intro to look like
TELL US what the problem is.
example for the current situation:
"Hello guys, i dont know how to use timer conditions, please explain." PERIOD. NO need to tell us the epic story of your mapping life.
lets come back to your question:what part of using timers dont you understand?
you create a timer with any name and an expiration time, from the moment that script starts the timer will run down to 0 and there is the script condition ***IF*** timer XYZ has expired. thats one way to trigger an event. of course creating an intro with such condition usually takes A LOT of testing so that the intro events occure smooth.
what of that dont you understand?
you need 2 scripts:First script:
*IF* Condition: NONE
Action if true: Set timer XYZ to expire in 5000 miliseconds.
Second script:
*IF* Condition: *IF* timer XYZ has expired.
Action if true: Car follow path.
Now for an into you can use unlimited amounts of scripts and timers:First script:
*IF* Condition: NONE
Action if true: Set timer INTRO_000000001 to expire in 5000 miliseconds.
Second script:
*IF* Condition: *IF* timer INTRO_000000001 has expired.
Action if true:
1. Car follow path.
2. Set timer INTRO_000000002 to expire in 5000 miliseconds.
Third script:
*IF* Condition: *IF* timer INTRO_000000002 has expired.
Action if true:
1. Car go boom.
2. Set timer INTRO_000000003 to expire in 5000 miliseconds.
Fourth script:
*IF* Condition: *IF* timer INTRO_000000003 has expired.
Action if true:
1. Play some sound.
2. Set timer INTRO_000000004 to expire in 5000 miliseconds.
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thats how you create a damn intro. of course you can use other things than timers for the conditions.
Edited by user
14 years ago |
Reason: Not specified