I discovered the invisible character bug. It's pretty much the only thing I've contributed to mapping...
...and the code you posted in the OP definitely contains it. It's ASCII 0D - a carriage return.
This is wrong, and you can plainly see it in the OP:
Command button: 'Command_UpgradeGLAAPRockets
' is removed from all objects of type 'GLABlackMarket'.
This is right:
[???] Command button: 'Command_UpgradeGLAAPRockets' is removed from all objects of type 'GLABlackMarket'.
I prefer to remove buttons like this:
[???] Command button: 'Command_ConstructGLAVehicleCombatBikeRocket' is added to all objects of type 'GLABlackMarket' in slot number 2 (1-12).
Command_ConstructGLAVehicleCombatBikeRocket is script only, so it won't display, and the slot numbers on a black market are set out like this:
1 = Command_UpgradeGLAAPBullets
2 = Command_UpgradeGLAAPRockets
3 = Command_UpgradeGLAJunkRepair
4 = Command_UpgradeGLABuggyAmmo
5 = Command_UpgradeGLARadarVanScan
6 = Command_UpgradeGLAWorkerShoes
This is where mapping really overlaps with modding. So it is really useful knowing how to INI code.
Edited by user
14 years ago |
Reason: Not specified
If you need help, post in the forum. You'll get help a lot faster than if you send me a PM.
I reject all buddy requests. I don't think 'buddy' needs to be made official. It's not like you're marrying me.