hi!
error messages:
Assertion Failure: Nore more VB Slots
Assertion Failure: Nore more IB Slots
H-Dog wrote:
this simply means you have used too many objects for the worldbuilder to handle. if you have a map with so many objects then you better save every 30 seconds so you dont lose any progress. consider deleting some stuff lol.
if the error message appears there is no way to prevent the WB from crashing.
Mapping:
1) Is it a common issue where, when trying to move an object, one of the points of the water polygon hops to where your pointer is? Is there a way to fix this annoyance?
H-Dog wrote:
yes its a common issue and there is no way to fix it. you can however use CTRL+Z to undo your last action (e.G. moving the water polygon).
to prevent this you can hide trigger areas (View -> Deselect "Show Trigger Areas")
2) What is a good mixture of trees/bushes to use with the Orchard tool?
H-Dog wrote:
depends on your textures and light settings of course. you have to decide this by yourself i guess. but make sure not to spam trees everywhere since this slows down the game ridiculously.
3) Any glaring errors I've made so far? What are some good resources to use
H-Dog wrote:
when it comes to designing your map looks very good so far. i have no idea what this is supposed to be since you slapped together all different structures but the basic design and the texturation are absolutely incredible for a newbie, well done. the city looks fantastic too. keep it up.
the only thing that doesnt look so well are the texturation "auto edge out" mistakes.
you have to take proper care when you use that tool to prevent this:

just paint over the bad areas and auto-edge the new area again until it looks smooth😉
hint: there is a shortcut for the eyedropper: its simply ALT. hold it, click on a texture, let go.
also if you are trying to create a "perfect" looking base then the "Lock Angle" tool is very helpful because it will "grid" your units and roads and everything. with it enable it is very easy to create a barrier out of this "AmericaWall".
you can find this tool right beneath the "Texture Sizing" button.
and also give CTRL + I a try. this will make impassable areas visible. make sure that mountains are impassable barriers, either by making them steepy enough or by painting the (im)passable texture on them (take a look in texture tool, beneath the texture list there is this option).
4) This might be a modding question but is there a way to start previously placed Troop Crawlers out as empty but have it so that Troop Crawlers that are created still filled with units?
H-Dog wrote:
without .ini file only if there is a special unit like this one:
China -> VEHICLE -> ChinaVehicleTroopCrawlerEmpty
but there only is one empty crawler for vchina. there are none for inf, tank or nuke general.
Scripting:
1) I've been putting this off because I've been feeling pretty overwhelmed. What is the best way to get started?
H-Dog wrote:
get started with what? scripting?
well i guess the best way is learning by doing.
for example try to create a mini-mission with like 5-10 minutes of playtime.
2) If I want the player to be up against an Infantry, Tank, and Airforce army working together should I have them all as one faction or multiple factions on the same team?
H-Dog wrote:
both is possible. the easier way is to only use one faction. but this is pretty advanced stuff. you should start with something simple.
no idea about modding, sry.