***IF*** >>>Unit "Rocket1" has been attacked by a(n) "EMPPulseBomb"<<< ***THEN*** Unit "Rocket1" changes the value of flag Object Flag: Enabled to FALSE Unit "Rocket1" changes the value of flag Object Flag: Powered to FALSE
*** IF *** Unit 'boi workaround' sees a(n) 'EMPPulseBomb' belonging to Player '<This Player>'. *** THEN *** Unit 'boi' changes the value of flag Object Flag: Enabled to FALSE. Unit 'boi' changes the value of flag Object Flag: Powered to FALSE. Set timer 'Expire' to expire in 30.00 seconds.
*** IF *** Timer 'Expire' has expired. *** THEN *** Unit 'boi' changes the value of flag Object Flag: Enabled to TRUE. Unit 'boi' changes the value of flag Object Flag: Powered to TRUE.
*** IF *** Unit 'boi workaround' sees a(n) 'EMPPulseBomb' belonging to Player '<This Player>'.
i^love^mixery wrote:
***IF*** Unit 'boi workaround' sees a(n) 'EMPPulseBomb' belonging to Player 'player0'.
***IF*** Unit 'boi workaround' sees a(n) 'EMPPulseBomb' belonging to Player 'player1'.
***IF*** Unit 'boi workaround' sees a(n) 'EMPPulseBomb' belonging to Player 'player2'.
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