RTS games have always moved forward by learning from the flaws of their predecessors, and theres a damn good reason we didnt see anything like GPS ever again in ANY RTS after ra1.
its time to get rid of this antiquated mechanic.
CommieDog wrote:
Actually, in RA2 the Allies had a structure (I think it was called "SpySat Reveal") that, when built, would reveal the entire map. But it had the disadvantage of shrouding the entire map when sold, destroyed, or underpowered. So I guess it wasn't
exactly the same as RA1... Would something like that be more acceptable?
cgf123` wrote: