Weapon HumveeMissileWeaponAir PrimaryDamage = 50.0 PrimaryDamageRadius = 5.0 ScatterRadiusVsInfantry = 10.0 ;When this weapon is used against infantry, it can randomly miss by as much as this distance. AttackRange = 320.0 DamageType = EXPLOSION ; ignored for projectile weapons DeathType = EXPLODED WeaponSpeed = 600 ; ignored for projectile weapons ProjectileDetonationFX = WeaponFX_RocketBuggyMissileDetonation ProjectileObject = PatriotMissile ProjectileExhaust = MissileExhaust RadiusDamageAffects = ALLIES ENEMIES NEUTRALS DelayBetweenShots = 1000 ; time between shots, msec ClipSize = 1 ; how many shots in a Clip (0 == infinite) ; You have to have a clip size as a missile weapon ClipReloadTime = 2000 ; how long to reload a Clip, msec AutoReloadsClip = Yes FireSound = HumveeWeaponTOW ProjectileDetonationFX = WeaponFX_RocketBuggyMissileDetonation AntiAirborneVehicle = Yes AntiAirborneInfantry = No AntiGround = No ; note, these only apply to units that aren't the explicit target ; (ie, units that just happen to "get in the way"... projectiles ; always collide with the Designated Target, regardless of these flags ProjectileCollidesWith = STRUCTURES End
WeaponSet Conditions = PLAYER_UPGRADE Weapon = PRIMARY HumveeGun Weapon = SECONDARY HumveeMissileWeapon Weapon = TERTIARY HumveeMissileWeaponAir PreferredAgainst = TERTIARY AIRCRAFT End
Ani, its a rocket, Humv's rocket doesnt need pitch, yet it fires at the sky
humvee doesn't
Tanks DO
AIUpdateInterface Turret AllowsPitch = Yes TurretPitchRate = 999999 ControlledWeaponSlots = TheOneWithRockets End End
A10 thunderbolt has its launch bones setup badly in the W3D file (rotated towards the side of a plane)
newnightmare wrote:
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