okay..
I have a problem.
so I am trying to create a new weapon for the Nuke red guard.
A weapon with new FX.
I did and I am about 30% done and look..
http://imageshack.us/photo/my-images/683/snipr.png/ (I will move the FX later to the nuke red guard)
right now it is okay.. it drips correctly.
after I stop shoting and move away this happends.
http://imageshack.us/photo/my-images/706/sniiiiper.png/ now it is just dripping forever..
how can I fix that?
Codes:
Particlesomething.ini
ParticleSystem RadiationTarget
Priority = UNIT_DAMAGE_FX
IsOneShot = Yes
Shader = ADDITIVE
Type = PARTICLE
ParticleName = EXFuzzyDot.tga
AngleZ = 0.00 0.00
AngularRateZ = 0.00 0.00
AngularDamping = 0.00 0.00
VelocityDamping = 0.85 0.85
Gravity = -0.10
Lifetime = 20.00 30.00
SystemLifetime = 0
Size = 0.50 1.00
StartSizeRate = 0.00 0.00
SizeRate = -0.01 -0.02
SizeRateDamping = 1.00 1.00
Alpha1 = 0.00 0.00 1
Alpha2 = 1.00 1.00 5
Alpha3 = 0.00 0.00 25
Alpha4 = 0.00 0.00 0
Alpha5 = 0.00 0.00 0
Alpha6 = 0.00 0.00 0
Alpha7 = 0.00 0.00 0
Alpha8 = 0.00 0.00 0
Color1 = R:243 G:186 B:67 0
Color2 = R:0 G:0 B:0 0
Color3 = R:0 G:0 B:0 0
Color4 = R:0 G:0 B:0 0
Color5 = R:0 G:0 B:0 0
Color6 = R:0 G:0 B:0 0
Color7 = R:0 G:0 B:0 0
Color8 = R:0 G:0 B:0 0
ColorScale = -5.00 -3.00
BurstDelay = 5.00 75.00
BurstCount = 2.00 5.00
InitialDelay = 0.00 0.00
DriftVelocity = X:0.00 Y:0.00 Z:0.00
VelocityType = SPHERICAL
VelSpherical = 0.00 0.25
VolumeType = SPHERE
VolSphereRadius = 0.50
IsHollow = No
IsGroundAligned = No
IsEmitAboveGroundOnly = No
IsParticleUpTowardsEmitter = No
WindMotion = Unused
WindAngleChangeMin = 0.149924
WindAngleChangeMax = 0.449946
WindPingPongStartAngleMin = 0.000000
WindPingPongStartAngleMax = 0.785398
WindPingPongEndAngleMin = 5.497787
WindPingPongEndAngleMax = 6.283185
End
fxlist.ini (if that helps)
FXList Nuke_WeaponFX_GenericMachineGunFire
LightPulse
Color = R:255 G:255 B:128
Radius = 10
IncreaseTime = 0
DecreaseTime = 200
End
ParticleSystem
Name = GattlingCannonLenzflare
OrientToObject = Yes
Offset = X:0.0 Y:0.0 Z:0.0
End
ParticleSystem
Name = FallingShells
OrientToObject = Yes
Offset = X:0.0 Y:0.0 Z:0.0
End
ParticleSystem
Name = RadiationTarget
OrientToObject = Yes
End
Tracer
DecayAt = 1
Length = 10
Width = 0.3
Color = R:255 G:255 B:255
Speed = 600
Probability = 0.5
End
End
now what can I do to make it stop dripping forever?
Also..
I want to create a radiation splash when the bullets hit the ground
I tried to use the toxin tunnel network |toxin splash for the nuke red guard just for testing
but the splash never appears..
this is the toxin tunnel network splash inside the green box
http://imageshack.us/photo/my-images/26/toxinsplash.png/ but when I placed the codes in weapon.ini it didn't appear.. anybody knows why?
Edited by user
14 years ago |
Reason: fixed spelling and added more
hmm...
if I don't reply to a topic I don't know the answer - sorry