Being able to script for all player's has really been great. Just be sure of what you're getting into. I'm working on a six-player Skirmish/Muli-Player map and wanted to give each player unique units depending on their faction and start location. I've placed each set of scripts in a seperate folder. So far when testing there has been almost no game lag with this new scripting. However, scripting is starting to really bog-down World builder because of the bulk. There's six start positions, twelve factions and eight rooms. This works out to 576 folders (6x12x8) containing at least three scripts each in the PlyrCivilian folder not counting other supporting scripts. It's cool scripting this way but it takes time.
Drummin wrote: