Just for your information. I make race maps according to version numbers like this:
Version x.y
x = a whole new map. Also, the higher the number the more advanced the scripting is.
y = the higher this number, the better scripted it is with less bugs etc.
So shortly said, I made 3 different race maps already.
For now I made this:
v1.0: little project to learn the scripts etc. The map isn't that bad but it still has some annoying things in it. Never could be bothered to make a better version.
v2.0: a whole new map. You start out with a Sentry Drone and have to do 3 races which you can chose your vehicle with (Tech,Buggy, Nuke BM). Last part (race 4 is done with ECM and you eliminate player by player.
v2.1: random general points/sw droppings and difficulty level introduced. Also changed the ECM to Ambu.
v2.2 to v2.5: mostly bug fixes.
v3.0: a race map with a tech.
lol i find it so funny that people are still building race maps just because i started it a long time ago.
i^love^mixery wrote:
My idea was to actually quit after the first race map I made in 2009, however, someone bugged me to make a new one a few months ago since he found out that I made it and we are good mates atm. When I made my first one it was actually for me to learn the scripting part of worldbuilder, I didn't do a bad job with it but could have done much better.
but i have to admit: your race map is far more advanced than my ones ever were.
i^love^mixery wrote:
Thank you 😄
i really like your map setup idea with the humvee. the different difficulty levels and lap lengths are really nicely done. what i miss are trains, (non stealthed) demo traps, bomb trucks and barrels. all in all your map is good but also too repetitive. you seem to be kinda out of ideas?
i^love^mixery wrote:
The version 3 map was a little project I had in mind. Indeed it gets a bit repetitive, but pretty much all my first versions are (see version 2.0 for example). I try to have not a lot of moving things like trains around, but I might change the map lay-out in version 3.1 a bit anyway. I didn't put in Demo Traps because I cannot respawn them without getting a serious error, don't know if you have that same problem. Bomb trucks are actually quite a good idea though 😁
Maybe you have noticed, but there are random general points/sw drops on medium and hard (hard has more of them). They don't get activated by entering a certain area, but by a random timer. In other words, you never will know when they hit.
In version 3.1 I'm making a special bonus for your vehicle. I actually wanted to use scraps randomly popping up for it, but cannot do that without map.ini, I don't want to use map.ini since I want the map be able to be send through ZHOL. Anyway, it is now done randomly with timers.
The special power-ups are just for a short period of time, so they will of course die out. These are the special powers:
- Instant repair
- Frenzy (level 3 and for 1 min)
- Helix with speaker tower following you (1:30 mins)
- Tech getting stealthed (for 45 secs iirc)
- Tech indestructible (for 20 secs)
Besides, I kinda rushed out 3.0 anyway, since way too many people begged me for it.
Will have a look at them.
seeing your screenshot i assume that you scripted the camera movement to follow the helix?
if yes then do that with a stealth comanche instead 😁
if you have no idea what i mean by that then take a look at mission 9 of the map i linked above.
i^love^mixery wrote:
The helix is following the tech, you cannot control it.
Edited by user
14 years ago |
Reason: Not specified