Weapon NEWNuke_MiGMissileWeapon PrimaryDamage = 100.0 PrimaryDamageRadius = 5.0 SecondaryDamage = 40.0 SecondaryDamageRadius = 30.0 DamageType = JET_MISSILES ; since creates FireField to do the flame damage DeathType = EXPLODED AttackRange = 320.0 MinimumAttackRange = 80.0 ; used to be 100.0, but that was too large for mig/missile speed ProjectileObject = NukeGeneralsNapalmMissile ProjectileExhaust = MissileExhaust VeterancyProjectileExhaust = HEROIC HeroicMissileExhaust FireFX = WeaponFX_NapalmMissile FireSound = MigJetNapalmWeapon RadiusDamageAffects = ALLIES ENEMIES NEUTRALS NOT_SIMILAR AcceptableAimDelta = 30 DelayBetweenShots = 300 ; time between shots, msec ClipSize = 2 ; how many shots in a Clip (0 == infinite) ClipReloadTime = 8000 ; how long to reload a Clip, msec AutoReloadsClip = RETURN_TO_BASE ; must return to base to reload this weapon AntiGround = Yes ProjectileDetonationFX = WeaponFX_JetMissileDetonation ; ProjectileDetonationOCL = OCL_RadiationFieldSmall DamageDealtAtSelfPosition = Yes ProjectileCollidesWith = STRUCTURES AntiAirborneVehicle = Yes AntiAirborneInfantry = No ShowsAmmoPips = Yes End
; ---- begin Projectile death behaviors Behavior = InstantDeathBehavior DeathModuleTag_01 DeathTypes = NONE +DETONATED ; we detonated normally. ; no FX, just quiet destroy ourselves End Behavior = InstantDeathBehavior DeathModuleTag_02 DeathTypes = NONE +LASERED ; shot down by laser. FX = FX_GenericMissileDisintegrate OCL = OCL_GenericMissileDisintegrate End Behavior = InstantDeathBehavior DeathModuleTag_03 DeathTypes = ALL -LASERED -DETONATED ; shot down by nonlaser. FX = FX_GenericMissileDeath End Behavior = FireWeaponWhenDeadBehavior ModuleTag_04 DeathWeapon = ToxinShellWeapon StartsActive = Yes End
;------------------------------------------------------------------------------ Weapon Nuke_MiGMissileWeapon ;changed OCL only from the original ZH PrimaryDamage = 100.0 PrimaryDamageRadius = 5.0 SecondaryDamage = 40.0 SecondaryDamageRadius = 30.0 DamageType = JET_MISSILES ; since creates FireField to do the flame damage DeathType = EXPLODED AttackRange = 320.0 MinimumAttackRange = 80.0 ; used to be 100.0, but that was too large for mig/missile speed ProjectileObject = NapalmMissile ProjectileExhaust = MissileExhaust VeterancyProjectileExhaust = HEROIC HeroicMissileExhaust FireFX = WeaponFX_NapalmMissile FireSound = MigJetNapalmWeapon RadiusDamageAffects = ALLIES ENEMIES NEUTRALS NOT_SIMILAR AcceptableAimDelta = 30 DelayBetweenShots = 300 ; time between shots, msec ClipSize = 2 ; how many shots in a Clip (0 == infinite) ClipReloadTime = 8000 ; how long to reload a Clip, msec AutoReloadsClip = RETURN_TO_BASE ; must return to base to reload this weapon AntiGround = Yes ProjectileDetonationFX = WeaponFX_JetMissileDetonation ProjectileDetonationOCL = OCL_MiGNapalmSpawner ;OCL_RadiationFieldSmall DamageDealtAtSelfPosition = Yes ProjectileCollidesWith = STRUCTURES AntiAirborneVehicle = Yes AntiAirborneInfantry = No ShowsAmmoPips = Yes End ;------------------------------------------------------------------------------ Weapon NapalmSpawnerWeapon ;completely new PrimaryDamage = 0.0 PrimaryDamageRadius = 1.0 AttackRange = 100.0 DamageType = EXPLOSION DeathType = EXPLODED WeaponSpeed = 99999.0 ProjectileObject = NONE FireFX = WeaponFX_NapalmMissileDetonation FireOCL = OCL_FireFieldSmall RadiusDamageAffects = ALLIES ENEMIES NEUTRALS DelayBetweenShots = 0 ; time between shots, msec ClipSize = 1 ; how many shots in a Clip (0 == infinite) ClipReloadTime = 0 ; how long to reload a Clip, msec AutoReloadsClip = No AntiGround = Yes DamageDealtAtSelfPosition = Yes HistoricBonusTime = 3000 HistoricBonusCount = 8 HistoricBonusRadius = 100 HistoricBonusWeapon = FirestormSmallCreationWeapon End ;------------------------------------------------------------------------------ Weapon BlackNapalmSpawnerWeapon ;completely new PrimaryDamage = 0.0 PrimaryDamageRadius = 1.0 AttackRange = 100.0 DamageType = EXPLOSION DeathType = EXPLODED WeaponSpeed = 99999.0 ProjectileObject = NONE FireFX = WeaponFX_BlackNapalmExplosion FireOCL = OCL_FireFieldUpgradedSmall RadiusDamageAffects = ALLIES ENEMIES NEUTRALS DelayBetweenShots = 0 ; time between shots, msec ClipSize = 1 ; how many shots in a Clip (0 == infinite) ClipReloadTime = 0 ; how long to reload a Clip, msec AutoReloadsClip = No AntiGround = Yes DamageDealtAtSelfPosition = Yes HistoricBonusTime = 3000 HistoricBonusCount = 8 HistoricBonusRadius = 100 HistoricBonusWeapon = BlackNapalmFirestormSmallCreationWeapon End
; ---------------------------------------------- ObjectCreationList OCL_MiGNapalmSpawner CreateObject ObjectNames = MiGNapalmSpawner Disposition = ON_GROUND_ALIGNED End End
;------------------------------------------------------------------------------ Object MiGNapalmSpawner Draw = W3DModelDraw ModuleTag_01 DefaultConditionState Model = NONE End End EditorSorting = SYSTEM ArmorSet Armor = ProjectileArmor End VisionRange = 0.0 KindOf = PROJECTILE Body = ActiveBody ModuleTag_02 MaxHealth = 100.0 InitialHealth = 100.0 End Behavior = DestroyDie ModuleTag_03 End Behavior = LifetimeUpdate ModuleTag_04 MinLifetime = 1 MaxLifetime = 1 End Behavior = FireWeaponWhenDeadBehavior ModuleTag_05 DeathWeapon = NapalmSpawnerWeapon StartsActive = Yes ConflictsWith = Upgrade_ChinaBlackNapalm End Behavior = FireWeaponWhenDeadBehavior ModuleTag_06 DeathWeapon = BlackNapalmSpawnerWeapon StartsActive = No TriggeredBy = Upgrade_ChinaBlackNapalm End End
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