glumurr
  • glumurr
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14 years ago
okay.

So I have just downloaded the ShockWave Mod thingy to get some stuff from there.
I took the Soyuz Missile and placed it at the Chemical general at the original Zero hour.
but the problem is that I can't build it.

I made an Command Button entry that should work but when I go to the game to check it out if it worked, it crashes (the game)
so If I will post the codes here,
will you maybe be able to figuree out what is wrong?
because I have no idea :/

The Command Button entry

CommandButton Chem_Command_ConstructGLABaikonurMissile
 
  Command       = DOZER_CONSTRUCT
  Object        = Chem_GLABaikonurMissile 
  TextLabel     = CONTROLBAR:ConstructGLABaikonurMissile
  ButtonImage   = SUBaikonur_L
  ButtonBorderType        = BUILD ; Identifier for the User as to what kind of button this is
  DescriptLabel           = CONTROLBAR:ToolTipGLABuildBaikonurMissile
End

as I say..
I can't see anything wrong with this...

*I will have to add the folder. the codes are to big for this page,
so if you don't mind.. you will have to download the chemical folder hehe :S*

and then I haven't added anything more.
I know I still need to add the weapon set and something at the OCL folder.
but I first want to sort out the command button problem before moving on..

And then I have added all of the W3D models to the right folder so the structure should appear.
but as I say, when I have this CommandButton entry, thee game just crashes when I enter.
hmm...
if I don't reply to a topic I don't know the answer - sorry
Sponsor
Annihilationzh
14 years ago
There's a semi-colon (;) right the start that shouldn't be there.

If you still need help, we're going to need a step-by-step of what you've done.
If you need help, post in the forum. You'll get help a lot faster than if you send me a PM.

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glumurr
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14 years ago
woops...
I forgot to remove the (;)
I placed it there so the game would work without that I had to remove the code from the command button.

alright then.
I'l post the codes and everything...
hmm...
if I don't reply to a topic I don't know the answer - sorry
glumurr
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14 years ago
Deleted - Sorry
hmm...
if I don't reply to a topic I don't know the answer - sorry
glumurr
  • glumurr
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14 years ago
sorry.. but I will have to post another reply since you can't attach a folder to edided post.

so what I have done.

1.
I added the Soyuz missile codes to the chemical general folder.

2.
I changed all of those Salv_***** to Chem_*****

3.
I added the Cameos and W3D models to the right folder.

(here starts the game to crash)
4. I create the command button entry.

so there must be something wrong with CommandButton thing.
if you wan't I will attach the ChemicalGeneral.INI folder if you wan't a closer look to the soyuz missile.

I tried to post the codes here but they where too long.
  ChemicalGeneral.zip (69kb) downloaded 31 time(s).
hmm...
if I don't reply to a topic I don't know the answer - sorry
Annihilationzh
14 years ago
For a start, all this is missing:

ObjectCreationList.ini:

Salv_OCL_SoyuzDummyCollapse
SUPERWEAPON_BaikonurMissileFireOCL

Specialpower.ini

SuperweaponBaikonurMissile

Weapon.ini

BaikonurMissileWeaponDummy
BaikonurMissileWeapon

The commandbutton is not what's causing the game to crash. I'm guessing you've done something else.
If you need help, post in the forum. You'll get help a lot faster than if you send me a PM.

I reject all buddy requests. I don't think 'buddy' needs to be made official. It's not like you're marrying me.
glumurr
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14 years ago
so
if I will get all of this to the OCL.INI
specialpower.INI
and all of the others...
would the game then work?
hmm...
if I don't reply to a topic I don't know the answer - sorry
Annihilationzh
14 years ago
I've directly tested it with my game, both the chemicalgeneral.ini file and commandbutton entry worked fine. So those are not the issue. What does world builder say? What does releasecrashinfo.ini say?
If you need help, post in the forum. You'll get help a lot faster than if you send me a PM.

I reject all buddy requests. I don't think 'buddy' needs to be made official. It's not like you're marrying me.
glumurr
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14 years ago
it says nothing...


did you use my command button code or did you create your own?
if you did,
can you maybe post it here?

and did you change something in ChemicalGeneral.INI?
hmm...
if I don't reply to a topic I don't know the answer - sorry
Annihilationzh
14 years ago
I changed nothing. I used the commandbutton.ini entry in your first post, and I used the chemicalgeneral.ini you attached.
If you need help, post in the forum. You'll get help a lot faster than if you send me a PM.

I reject all buddy requests. I don't think 'buddy' needs to be made official. It's not like you're marrying me.
glumurr
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14 years ago
Then that is really wierd that it crashes...

because the first time I started this topic
I did the same thing you just did..
it is really wierd that it crashes then...

but right now I am adding

ObjectCreationList.INI
Weapon.INI
SpecialPower.INI

it is really hard to work with those shock wave files.
they are really messed up
hmm...
if I don't reply to a topic I don't know the answer - sorry
glumurr
  • glumurr
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14 years ago
okay.
the missile now shows up in my game and it doesnt crash.

but as always.. I have a problem
this time t is fireing the missile.

when the missile is ready
I can click on it and tell it to shoot.
but for some reason I can not click on the ground so the missil will fire.

do you have any idea how to work that out?
hmm...
if I don't reply to a topic I don't know the answer - sorry
Annihilationzh
14 years ago
I know the usual cause. I'm thinking that your specialpower.ini entry does not match "SuperweaponBaikonurMissile" in ModuleTag_10 in chemicalgeneral.ini.
If you need help, post in the forum. You'll get help a lot faster than if you send me a PM.

I reject all buddy requests. I don't think 'buddy' needs to be made official. It's not like you're marrying me.
glumurr
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14 years ago
SpecialPower SuperweaponBaikonurMissile
  Enum                = NUKE_SPECIAL_NEUTRON_MISSILE
  ReloadTime          = 360000   ; in milliseconds. min is 2x door/open close time!
  InitiateSound       = BaikonurInitiated
  InitiateAtLocationSound = AirRaidSiren  
  PublicTimer         = Yes
  ViewObjectDuration  = 40000
  ViewObjectRange     = 250
  RadiusCursorRadius  = 200  ; align with ObjectCreationList.ini's DeliveryDecalRadius
  ShortcutPower       = Yes     ;Capable of being fired by the side-bar shortcut.
  AcademyClassify     = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers.
End

do you think you can tell me what to change?
the names match perfectly
hmm...
if I don't reply to a topic I don't know the answer - sorry
glumurr
  • glumurr
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14 years ago
I have solved the launching problem...
but yet again I have a problem.

when I launch the missile
as soon as it gets out of the launchpad, it dissappears and doesn't do any attach.
do you know how to fix that?

I appreceate all of te help you have given me Annihilationzh
but I need more


******

here is a video of what always happends when I try to launch the soyuz missile   Untitled.wmv (2,993kb) downloaded 19 time(s).
hmm...
if I don't reply to a topic I don't know the answer - sorry
Annihilationzh
14 years ago
I'm guessing you haven't created the projectile?
If you need help, post in the forum. You'll get help a lot faster than if you send me a PM.

I reject all buddy requests. I don't think 'buddy' needs to be made official. It's not like you're marrying me.
glumurr
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14 years ago
you are guessing right.
•what is that?
•in what file do I create it in?
hmm...
if I don't reply to a topic I don't know the answer - sorry
Annihilationzh
14 years ago
It's an object, so it'll probably go in the weaponobjects.ini file, but it could also go in chemicalgeneral.ini. As long as it's in the object folder, it doesn't matter.

Unless they used an obscure method, the projectile name can be found in the weapon.ini under projectileobject.
If you need help, post in the forum. You'll get help a lot faster than if you send me a PM.

I reject all buddy requests. I don't think 'buddy' needs to be made official. It's not like you're marrying me.
glumurr
  • glumurr
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14 years ago
okay I have added something...
the fire that comes out of the missile is purple..
but it must be able to fix with a small change...
now the last step is left...
adding the weapon.

the missile always dies out before it hits to the ground.
do you know how to fix that?
and when it hits to the ground
how can I let it explode so there comes a green mushroom cloud instead of the default orange/brown/yellow?
hmm...
if I don't reply to a topic I don't know the answer - sorry
Annihilationzh
14 years ago

the missile always dies out before it hits to the ground.
do you know how to fix that?


Either it doesn't have enough fuel, or it's being killed at a set height. Either way, it's in the object code (weaponobjects.ini unless you put it somewhere else).

how can I let it explode so there comes a green mushroom cloud instead of the default orange/brown/yellow?


The effects used will either be in the weapon or the death module of the projectile.
If you need help, post in the forum. You'll get help a lot faster than if you send me a PM.

I reject all buddy requests. I don't think 'buddy' needs to be made official. It's not like you're marrying me.