yurdeath2010
15 years ago
I need a new idea for a map. I'm kinda bored with the maps that I have and I would like a nice 3v3 comp stomp but I would have to give the computers huge advantages, otherwise it would be too easy. What do you think? What can I do to give the AI more of an advantage?
Yurdeath2010
Amature Generals ZH Map Builder
feel free to pm me with specific map building questions
I am playing with the new Shockwave 1.0 Mod for Zero Hour and it's world builder but I have experience in the original ZH worldbuilder and Shockwave .95 Worldbuilder.
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Drummin
15 years ago
You can import the default scripts into your map and tweak how you like.   AI_Scripts.zip (225kb) downloaded 14 time(s).
BR-Alexandre
15 years ago

I need a new idea for a map. I'm kinda bored with the maps that I have and I would like a nice 3v3 comp stomp but I would have to give the computers huge advantages, otherwise it would be too easy. What do you think? What can I do to give the AI more of an advantage?

yurdeath2010 wrote:



you want figth a hard AI? i made some for me to figth. they have no difference between easy, normal and hard so you set the difficulty with the starting money [50000 is easy, 20000 is normal, 10000 is hard and 5000 is IMPOSSIBE]. i'll get it here, a second (hope i upload rigth this time)   Brutal Skirmish AI Scripts(zip).zip (27kb) downloaded 14 time(s).
"The Only Way To Have Peace is Prepare for War" <---I forgot who said this...
"Lasers make superior weapons!" <--- Townes
"Laser crusader ready for engagement" <--- Laser Crusader Tank
"Tactical lasers online" <--- Avenger Support Venhice
"Storm climbed mountain" <--- Pathfinder Elite Infantry
"Ready for covert mission" <--- Stealth Fighter Tactical Support
yurdeath2010
15 years ago
alright. cool.
Yurdeath2010
Amature Generals ZH Map Builder
feel free to pm me with specific map building questions
I am playing with the new Shockwave 1.0 Mod for Zero Hour and it's world builder but I have experience in the original ZH worldbuilder and Shockwave .95 Worldbuilder.
yurdeath2010
15 years ago
interesting, BR-Alexandre thanks.
Yurdeath2010
Amature Generals ZH Map Builder
feel free to pm me with specific map building questions
I am playing with the new Shockwave 1.0 Mod for Zero Hour and it's world builder but I have experience in the original ZH worldbuilder and Shockwave .95 Worldbuilder.
BR-Alexandre
15 years ago
you will see that AIs aren't very smart, also that nuke and infantry don't fire nuke (or game will crash) and if match run too long and there's an infantry in the map game will crash. i just can't fix those. say if you find other bugs in that scripts
"The Only Way To Have Peace is Prepare for War" <---I forgot who said this...
"Lasers make superior weapons!" <--- Townes
"Laser crusader ready for engagement" <--- Laser Crusader Tank
"Tactical lasers online" <--- Avenger Support Venhice
"Storm climbed mountain" <--- Pathfinder Elite Infantry
"Ready for covert mission" <--- Stealth Fighter Tactical Support
yurdeath2010
15 years ago
hummm... ok. I will look out for them.
Yurdeath2010
Amature Generals ZH Map Builder
feel free to pm me with specific map building questions
I am playing with the new Shockwave 1.0 Mod for Zero Hour and it's world builder but I have experience in the original ZH worldbuilder and Shockwave .95 Worldbuilder.
yurdeath2010
15 years ago
You know what I just realized (no, I haven't put them in the game yet) These will probably only work correctly in ZH wouldn't it? Any mods and they wont work right cause the units are different right? I have the shockwave 1.1 mod and it has tons of new units. The AI won't use those new ones and will only use what is left of the original units right? In which case, I don't think I can use them.

Then again, I can edit them to include the new units right? would I do that in world builder or what?
Yurdeath2010
Amature Generals ZH Map Builder
feel free to pm me with specific map building questions
I am playing with the new Shockwave 1.0 Mod for Zero Hour and it's world builder but I have experience in the original ZH worldbuilder and Shockwave .95 Worldbuilder.
BR-Alexandre
15 years ago
i'll post a detailed info here, from beggining

first, you download the scripts, then save (extract if folder is ziped) them anywhere you can find and its outside of game data or they may interfere in the game itself. now open your WB then load the map you want to import the scripts. just click scripts button and in the rigth-lower corner of the "scripts tab" you will see "import scripts", click that button and search for the scripts you downloaded. Sure it will take a while but wait until scripts are up, now search in the scripts any General power, structure, upgrade and team that may have changed and "fix" it.

i have a lot of team scripts, you must change ALL of them to units from ZH to Shockwave or the AI will stop building (if building is not availabe), will not build a team (if unit is not availabe) and you also have to see the ones about BUY GENERAL POWERS, if they changed you have to change them too. any more questions?

good luck
"The Only Way To Have Peace is Prepare for War" <---I forgot who said this...
"Lasers make superior weapons!" <--- Townes
"Laser crusader ready for engagement" <--- Laser Crusader Tank
"Tactical lasers online" <--- Avenger Support Venhice
"Storm climbed mountain" <--- Pathfinder Elite Infantry
"Ready for covert mission" <--- Stealth Fighter Tactical Support
yurdeath2010
15 years ago
alright sounds like i got some work to do. I opened it up and looked at it and theres a lot of things i have the go through.
Yurdeath2010
Amature Generals ZH Map Builder
feel free to pm me with specific map building questions
I am playing with the new Shockwave 1.0 Mod for Zero Hour and it's world builder but I have experience in the original ZH worldbuilder and Shockwave .95 Worldbuilder.