bouggy
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15 years ago
😠 the command of the unnamed help don't work.. i make 5 commanche unnamed but when i start the game they still fly and can't capture them
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yurdeath2010
15 years ago
Do you have the script in neutral or civilian?


also, do you mean unmanned or unnamed?
Yurdeath2010
Amature Generals ZH Map Builder
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I am playing with the new Shockwave 1.0 Mod for Zero Hour and it's world builder but I have experience in the original ZH worldbuilder and Shockwave .95 Worldbuilder.
bouggy
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15 years ago
i tried it in the both team (neutral/civilian) and the same result...i mean unnamed
yurdeath2010
15 years ago
alright, unnamed means to create a unit without a name. In which it sounds like it did correctly. If you want to capture them, you have to make them unMANNED. What you need to do is just place the comanches , not with a script, but just place them. Then use your object properties window to name them. Then you will need to find the following script in the civilian folder.

unit>status>make unmanned.
Make Unit??? unmanned

If anyone could tell me how to post a picture here, I will post one to show you what it must look like.

Edit: never mind, got the picture, but an easier way than my method would be nice.
Yurdeath2010
Amature Generals ZH Map Builder
feel free to pm me with specific map building questions
I am playing with the new Shockwave 1.0 Mod for Zero Hour and it's world builder but I have experience in the original ZH worldbuilder and Shockwave .95 Worldbuilder.
yurdeath2010
15 years ago
UserPostedImage


Yurdeath2010
Amature Generals ZH Map Builder
feel free to pm me with specific map building questions
I am playing with the new Shockwave 1.0 Mod for Zero Hour and it's world builder but I have experience in the original ZH worldbuilder and Shockwave .95 Worldbuilder.
bouggy
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15 years ago
sorry man it didn't work also and this some pics
commanche.jpg

Click to View Image136 View(s)

  commanche2.jpg (287kb) downloaded 15 time(s).
yurdeath2010
15 years ago
Then I need more information about what you have done. The picture above is what it should look like. a picture or map file would help.
Yurdeath2010
Amature Generals ZH Map Builder
feel free to pm me with specific map building questions
I am playing with the new Shockwave 1.0 Mod for Zero Hour and it's world builder but I have experience in the original ZH worldbuilder and Shockwave .95 Worldbuilder.
bouggy
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15 years ago
i puted another picture called commanche2...if you solved my problem i'll sent my map...it's awsome i will PM you a picture about the stadium of my map...it's awsome...what about other thing 😃...plz help me
yurdeath2010
15 years ago
The picture you posted here doesn't show me what you have done. I see the comanche is still flying, but I need to see what you have done. post a picture of your scripts.
Yurdeath2010
Amature Generals ZH Map Builder
feel free to pm me with specific map building questions
I am playing with the new Shockwave 1.0 Mod for Zero Hour and it's world builder but I have experience in the original ZH worldbuilder and Shockwave .95 Worldbuilder.
bouggy
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15 years ago
click on the button: commanche2.jpg and open it and see the scripting
yurdeath2010
15 years ago
sorry, didn't see that before. It's blue in worldbuilder, which suggests that it belongs to an american team. make sure in the object properties that it belongs to team civilian. Also, make sure all the choppers have a different name. It wont work if there are 2 units with the same name.

also, I just noticed, you have some scripts in neutral. Sometimes putting scripts there can void out all your scripts. You might need to put them in civilian too. I'm not sure if that will fix the problem but at this point, I've told you everything I can think of.
Yurdeath2010
Amature Generals ZH Map Builder
feel free to pm me with specific map building questions
I am playing with the new Shockwave 1.0 Mod for Zero Hour and it's world builder but I have experience in the original ZH worldbuilder and Shockwave .95 Worldbuilder.
bouggy
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15 years ago
the other choppers i puted them for civilian team...with unmanned script and still don't work...so i tried to put the in america team...i think that i should put this choppers in the CombatZone area ?
yurdeath2010
15 years ago
eh, where the chopper is wont matter, most of my maps don't even have a CombatZone and work just fine. Can you expand all your scripts so I can see what you have in the neutral folder? Sometimes putting scripts there can void out all your scripts. You might need to put them in civilian too. I'm not sure if that will fix the problem but at this point, I've told you everything I can think of.
Yurdeath2010
Amature Generals ZH Map Builder
feel free to pm me with specific map building questions
I am playing with the new Shockwave 1.0 Mod for Zero Hour and it's world builder but I have experience in the original ZH worldbuilder and Shockwave .95 Worldbuilder.
BR-Alexandre
15 years ago
maybe they just can't land even unmaned due to the game itself
try make a ground unit unmaned and see if you're doing it rigth
"The Only Way To Have Peace is Prepare for War" <---I forgot who said this...
"Lasers make superior weapons!" <--- Townes
"Laser crusader ready for engagement" <--- Laser Crusader Tank
"Tactical lasers online" <--- Avenger Support Venhice
"Storm climbed mountain" <--- Pathfinder Elite Infantry
"Ready for covert mission" <--- Stealth Fighter Tactical Support
yurdeath2010
15 years ago

due to the game itself

BR-Alexandre wrote:




not sure what you mean but I have made helicopters land by unmanning them in several of my maps before. I will post a pic of one, gimme a sec.
Yurdeath2010
Amature Generals ZH Map Builder
feel free to pm me with specific map building questions
I am playing with the new Shockwave 1.0 Mod for Zero Hour and it's world builder but I have experience in the original ZH worldbuilder and Shockwave .95 Worldbuilder.
yurdeath2010
15 years ago
just noticed, this copper did belong to the air force general and I have the scripts in civilian. btw, I did not create this map, I only edited it and added stuff to it, but I did that chopper.
unmanned chopper.jpg

Click to View Image86 View(s)


Yurdeath2010
Amature Generals ZH Map Builder
feel free to pm me with specific map building questions
I am playing with the new Shockwave 1.0 Mod for Zero Hour and it's world builder but I have experience in the original ZH worldbuilder and Shockwave .95 Worldbuilder.
BR-Alexandre
15 years ago

due to the game itself

BR-Alexandre wrote:




not sure what you mean



Generals have its "rules" made by the one who made game physics, so it has limits and some of them may need modding to change

but I have made helicopters land by unmanning them in several of my maps before. I will post a pic of one, gimme a sec.

yurdeath2010 wrote:



didn't knew
"The Only Way To Have Peace is Prepare for War" <---I forgot who said this...
"Lasers make superior weapons!" <--- Townes
"Laser crusader ready for engagement" <--- Laser Crusader Tank
"Tactical lasers online" <--- Avenger Support Venhice
"Storm climbed mountain" <--- Pathfinder Elite Infantry
"Ready for covert mission" <--- Stealth Fighter Tactical Support
Drummin
15 years ago
To have a Comanche on the ground you Un-check the box the says "Enabled" on the Object Properties window. "Powered" will keep rotors turning, un-checking powered will stop rotors. This works fine for static units for display but if wanting to capture these unit for use, I'm not aware of a script that will "Enable" the unit, so though you have captured it, it's on the ground. I would suggest adding scripts stating if unitX has been captured by player0, delete unitx and spawn a new unit in its place belonging to PlyrCivilian and transfer the unit to player0.
yurdeath2010
15 years ago
I don't really think all that is necessary, I have done exactly what he is trying to do several times before. and it works just as it is shown in the pictures.

I would get in-game pics but I don't know where my cd is. lol
Yurdeath2010
Amature Generals ZH Map Builder
feel free to pm me with specific map building questions
I am playing with the new Shockwave 1.0 Mod for Zero Hour and it's world builder but I have experience in the original ZH worldbuilder and Shockwave .95 Worldbuilder.
Drummin
15 years ago
I think you're right. It's been some years since working with ZH WB. Just scripting for UNIT NAME being unmanned should have the unit on the ground and ready for capture and use. I suspect if it's not working, the units don't belong to PlyrCivilian or something related to his scripting is not correct... Names match, script in civilian folder etc.
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