W4RL0RD
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15 years ago
Hi all, I'm modding the CivilianvehiclePTBoat, I've opened the "Object" folder and "Civilian unit" folder where the boat is located, done the adjustments I want to make which are

1;Changing "Genericcommandset" to "GLAvehicleRadarvancommandset"

2;Changing "Truckarmor" to "Tankarmor"

3;Adding

Behavior = GrantUpgradeCreate ModuleTag_03
UpgradeToGrant = Upgrade_GLARadar
End

Behavior = RadarUpgrade ModuleTag_05
TriggeredBy = Upgrade_GLARadar
DisableProof = Yes ; Won't be disabled by power low
End

Behavior = TransportContain ModuleTag_06
Slots = 8
HealthRegen%PerSec = 10
DamagePercentToUnits = 10%
AllowInsideKindOf = INFANTRY
End

Now if I try to save this in the original folder it asks me if I wish to overwrite, if I click yes I get "Access Denied"

Could someone please help me save this and also how do I access it inside world builder.

Many thanks
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CommieDog
15 years ago
By "original folder", do you mean the BIG file you extracted the INI files from?
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CommieDog: Because someone has to do your dirty work for you
W4RL0RD
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15 years ago
No I mean the Data/INI/Object/Civilian unit folder.

I'm also not sure whether the files have been extracted properly. When I open the INI.Big folder in FinalBIG, then Extract all to C/Program files/EAgames/C & C generals, they show up in FinalBIG if I browse my Directory with that but if I just go into above directory they are not visible, on some occasions they have been located in there own folder in C; even though they have been extracted to said directory.

Eg: C drive

Data
PerfLogs
Program files
Program files (x86)
SwSetup
Users
Windows

Data being the folder that contains the INI files

Sorry if this is something really simple, I'm a complete newbie to modding,map building and scripting. They all seem pretty straightforward especially map building and scripting however to be able to complete my first single player map I need to mod this boat but I'm losing the will with it lol, I just seem to be going round in circles. If you could give me a quick run down how you would do it that'd be great but I understand if its time consuming.
W4RL0RD
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15 years ago
No need for a rundown I've sorted it, had an issue with my file permissions, funny how the penny drops when you leave something alone for a while, anyway the mod I've mentioned above crashed world builder when I opened it, so instead of just adding all the stuff at once I'll work through each adjustment individually, It works with the first mod "Truckarmor" to "Tankarmor" and my "Spyboat" shows up in world builder so its all good. Now I'm off to get modding and when my project is finished I'll upload it here to share with the rest of you guys.

.BIG thanks to those who replied to this and my other posts (pun intended)
W4RL0RD
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15 years ago
Just as an update for anyone new to modding like myself who is reading this looking for similar help, the reason world builder crashed when I tried to open this new mod was that it had more than one module with the same tag number

Eg: Behavior = RadarUpgrade ModuleTag_06
TriggeredBy = Upgrade_GLARadar
DisableProof = Yes ; Won't be disabled by power low
End

Behavior = TransportContain ModuleTag_06
Slots = 8
HealthRegen%PerSec = 10
DamagePercentToUnits = 10%
AllowInsideKindOf = INFANTRY
End

By simply changing this to

Behavior = RadarUpgrade ModuleTag_06
TriggeredBy = Upgrade_GLARadar
DisableProof = Yes ; Won't be disabled by power low
End

Behavior = TransportContain ModuleTag_07
Slots = 8
HealthRegen%PerSec = 10
DamagePercentToUnits = 10%
AllowInsideKindOf = INFANTRY
End

Did the trick. I'm a noob to this myself and have much to learn about this modding lark but if this can help anyone else then I hope it does. Bye for now but no doubt I'll be back.