Worldbuilder doesn't teach AOD's. what I would do is create the paths you want the units to follow with waypoints, and then go to the teams editor and create the teams, or waves, you want. most likely it will be done like this:
waypointpath-a
waypointpath-b
waypointpath-c
etc.
and teams:
waveone-a
waveone-b
waveone-c
wavetwo-a
etc.
In the creation of a new team you can set the number of units and type of each unit.
Then, in scripting, what you will say is-
If timer [???] has expired==create team [waveone-a] at waypoint path [waypointpath-a]
If timer [???] has expired==create team [waveone-b] at waypoint path [waypointpath-b]
If timer [???] has expired==create team [waveone-c] at waypoint path [waypointpath-c]
from there you will make the teams follow the paths. you can then set it like this
If team [waveone-a] is destroyed
AND team [waveone-b] is destroyed
AND team [waveone-c] is destroyed
==create team [wavetwo-a] at waypoint path [waypointpath-a]
etc. etc. etc. you get the drill. Then you will say
If team [waveone-a] enters area [killzone] then show defeat and exit game.
you will have to do this for every team. Although you may be able to do it for a faction, I am not sure. anywhos, in this case, area 'killzone' is a box you have created to indicate that the AI has made it past everybodys' defenses. Sorry I can't use your whole voice-chat thingy, I learn the same way but you are gonna have to settle with writing on these forums, It's the same for me. If you need any more help just let me know. I have made an AOD of my own as well as multiple maps so I can help you if you need it.
Even Heroes know when to be scared.