L3thal1ty
  • L3thal1ty
  • 53.75% (Neutral)
  • Private Topic Starter
15 years ago
Yes, i am new to map making and there are still several things that i have yet to learn... and may more that i have to improve on. That being said, I need help with some scripting and some waypoint issues i am having with an AOD map i am trying to make. If anyone is around and available to help, i would be MOST grateful. I am hoping to find someone that can explain it to me via teamspeak or ventrillo as this allows me to hear their instructions. I process information better verbally.

I am resorting to asking for help in this manner due to the fact that i have already printed out 2 different PDF tutorials on the Worldbuilder and i still do not get it... so please do not think that i have not at lease tried to do some research before posting asking for help.

Thank you in advance

John D.
L3thal1ty
Sponsor
moridar
  • moridar
  • 64.25% (Friendly)
  • Private
15 years ago
Worldbuilder doesn't teach AOD's. what I would do is create the paths you want the units to follow with waypoints, and then go to the teams editor and create the teams, or waves, you want. most likely it will be done like this:
waypointpath-a
waypointpath-b
waypointpath-c
etc.
and teams:
waveone-a
waveone-b
waveone-c
wavetwo-a
etc.
In the creation of a new team you can set the number of units and type of each unit.
Then, in scripting, what you will say is-
If timer [???] has expired==create team [waveone-a] at waypoint path [waypointpath-a]
If timer [???] has expired==create team [waveone-b] at waypoint path [waypointpath-b]
If timer [???] has expired==create team [waveone-c] at waypoint path [waypointpath-c]
from there you will make the teams follow the paths. you can then set it like this
If team [waveone-a] is destroyed 
AND team [waveone-b] is destroyed 
AND team [waveone-c] is destroyed
==create team [wavetwo-a] at waypoint path [waypointpath-a]
etc. etc. etc. you get the drill. Then you will say
If team [waveone-a] enters area [killzone] then show defeat and exit game.
you will have to do this for every team. Although you may be able to do it for a faction, I am not sure. anywhos, in this case, area 'killzone' is a box you have created to indicate that the AI has made it past everybodys' defenses. Sorry I can't use your whole voice-chat thingy, I learn the same way but you are gonna have to settle with writing on these forums, It's the same for me. If you need any more help just let me know. I have made an AOD of my own as well as multiple maps so I can help you if you need it.
Even Heroes know when to be scared.
Drummin
15 years ago
Great response Moridar. The bottom section of my post on basic team production  might help as well.