Nuker1077
  • Nuker1077
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16 years ago
Hey guys I just thought up of a great new idea for a new unit for both generals and zero hour, but I need help. First off, the idea is to make a new hacker unit(3D Model is the same). The changes are as follows: The 3D model- Ability to switch between sniper, missile launcher, shotgun(I dont know how to make one, but using the 3D model of the sniper or the machine gun) and the machine gun; Abilities- *New* [Satellite Uplink Missile Launch], [F22 Airstrike], [Bomb Strike(Cargo Plane as carrier)], [Strategic Missile Strike(3D model of China's Nuclear Missile that splits apart into 8 Jet missiles{A10 or MIG})]; Special Weapons- C4 HE, TNT, Missile Strike beacon.

Soooooo, I need someone who is an expert at this and instructions. The way or tecnique I thought of was copying the 3D Model Script, I think and copying the commandsets. I need to know what to do, because this is the greatest idea I have right now. The [Satellite Uplink Missile Launch] I got the idea from the game Fallout 3 where you go into the Satellite Comm and order the Launch sequence, and outside you see (I think 😎 missiles drop down that are Nuclear Missile or also called ICBM's. The [Strategic Missile Strike] one come from Mercenaries 2: WIF, this one I think is going to be the hardest to create; I say it because I want the ability to switch missile types between the ones from the A10 Thunderbolt power and the Napalm missiles from China's MIGs.

The Missile Strike Beacon is for the [Strategic Missile Strike] ability, for the optionability to hit multiple missile target sites Simultaneously. The [Bomb Strike] is just where the cargo plane drops bomblets onto areas of huge size.

Yeah, I know already that this is asking for alot, but I want my idea to become true. Seriously, this is a superb and awesome idea for the game. And all this is, as I already know, alot for one unit to have.


So please, give me some help on this.

And also, I started this topic or thread for people with ideas of new units for creation.
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madmax_the modder
16 years ago
In short , this unit should be named *I Win*, hehe
INB681
  • INB681
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16 years ago
If you really want your idea to become true, download as much mods as possible and put them all into one. That will give you the experience needed.
Nuker1077
  • Nuker1077
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16 years ago
I dont think using mods will work to make this unit. I need to know how to make ABILITIES for the unit and the available WEAPONS(remember the shotgun idea). Also, for the Strategic Missile strike's ability to split the primary missile up into 8 more missiles.
madmax_the modder
16 years ago
No it wont magicly make this mod for you , but i think the idea hes driving at is that by the time you successfuly mesh all those mods together , you would havea greater idea of what you would need to do to make yer unit. Creating this unit is not exactly hard , however , in the name of balance , it seems a little over the edge.

You will need to know CommandSet.ini , CommandButton.ini, FactionUnit.ini, SpecialPowers.ini, ObjectCreationList.ini and possibly Upgrade.ini and Weapon.ini. These are just files off the top of my head i can think of atm. You may need to know others as well, just saying. This is no trivial task that you will accomplish by editing just one or two ini files.

If you are not comfortable editing all these files at this time, than this unit will not be in your league at this time. Maybe slow down a lil bit and learn as much as you can about the inner workings of all these files. Once you have done this, you will probably have a better idea of how to go about your idea.
CommieDog
16 years ago
As a note, you can only have three weapons on a unit. Even if you only want one to be active at any one time, you still only have three weapon slots.
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CommieDog: Because someone has to do your dirty work for you
INB681
  • INB681
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16 years ago
Special abilities like the missile defenders laser lock and the Bomb trucks disguise ability are hardcoded. Special powers that have a carrier are definitely possible, just look at how the A10 and Fuel Air Bomb work.
The splitting missile "might" be possible, only the spawned missiles won't have a target.