1. I'm reinforcing 4 Teams to each location.
Jarmen 1 at Way point U1
Jarmen 2 at Way point BS 2
Jarmen 3 at Way point BS 3
Jarmen 4 at Way point BS 4
Burton 1 at Way point U1
Burton 2 at Way point BS 2
Burton 3 at Way point BS 3
Burton 4 at Way point BS 4
Lotus 1 at Way point U1
Lotus 2 at Way point BS 2
Lotus 3 at Way point BS 3
Lotus 4 at Way point BS 4
Sniper 1 at Way point U1
Sniper 2 at Way point BS 2
Sniper 3 at Way point BS 3
Sniper 4 at Way point BS 4
The problem is that the teams are reinforcing on BS 2, BS 3, BS 4 but not on U 1, I first tried giving the name BS 1 but it gave me an error of name already in use, but when I chose the name U 1 it again gave me the same error.
2. When the reinforcements occurs there's a severe lag, why is that?
I've used different names on the script when Drummin mentioned that the lag would is because of the same scripts name.
3. I want the map to start like pausing the game & displaying the text string, where I can explain to what the player has to do to win the game (how to build, strategies etc) .
4. I want the next wave to occur when all units are of the previous wave are destroyed and also a text which remains till the end of the game displaying how many waves are destroyed & how many are left.
5. I wanna give each human player 10 units (5 Mini Gunners, 4 Missile Defenders, 1 Pathfinder) for their 7 Fortified Bunkers.
*** IF ***
[???] Player 'player0' is Faction Name: AmericaLaserGeneral
*AND* [???] Player 'player0' starting position is 1 .
*** THEN ***
Spawn Unit 'P1 B1 MG1' of type 'Infa_ChinaInfantryMiniGunner' on Team 'teamPlyrCivilian' at waypoint P1 B1'
Unit MG1 is transferred to player0
Unit MG1 garrison building P1 B1
This way I've to script 70 units for 7 Fortified bunker for one player, that makes it
7*4=28 Bunkers
70*4=280 Units That will be a lot of scripting work I'll be exhausted doing that, is there any other easy way?
Kassad's Ultimate Challenge.rar
(28kb) downloaded 3 time(s). Edited by user
16 years ago |
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