Well I've came across a map which had too many subroutine scripts used.
For e.g if you click on edit teams & edit it's template look into "Behavior" tab you see these options.
1. On Create
2. On Enemy Sighted
3. On All Clear
4. On Idle
I was thinking to use them with Demo Jarmen Kell & Colonel Burton for e.g.
I've created this subroutine scrip for "HUNT"
***IF***
True
***THEN***
This Team Starts Hunting
& for Demo Charges
***IF***
Team 1 has one or more units
Team 2 has one or more units
Team 3 has one or more units
Team 4 has one or more units
***THEN***
This team starts hunting using ability DemoJaremnKellTimedDemoCharge
This team starts hunting using ability ColonelBurtonTimedDemoCharge
If Jarmen Kell spots a vehicle it kills its pilot & when he sigths a building, he plants Time Demo Charge the same thing is with Burton.
***IF***
Team 1 has one or more units
Team 2 has one or more units
Team 3 has one or more units
Team 4 has one or more units
***THEN***
This Team Starts Hunting using ability JaremnKellKillPilot
I tried the subroutine scripts like this
1. On Create = Use Hunt Script
2. On Enemy Sighted = Use JaremnKellKillPilot Scipt
3. On Idle = Use DemoCharge Script
but the team when reinforced do nothing but standing ducks.
But I'm not good with subroutine scripts so where am I worng?
Edited by user
16 years ago |
Reason: Not specified