Aafat
  • Aafat
  • 89% (Honored)
  • Private Topic Starter
16 years ago
are you talking about these folders?
player 1
player 2
player 3
player 4
player 5
player 6

I didn't understood about Room scripting & room types 😞
Drummin
16 years ago
Yes those folders and position scripts.
Referring to a player as player0 etc. is room scripting.
Aafat
  • Aafat
  • 89% (Honored)
  • Private Topic Starter
16 years ago
ok I've renamed the folders as 1, 2, 3, 4, 5, 6 & scripts A, B, C, D but I've played this before also & there was no lag, if I put the script in the civilian folder the spawing doesn't occur.

Spawn an instance of Team 'B1 1' at Waypoint 'B1 1'.
Spawn an instance of Team 'B1 2' at Waypoint 'B1 2'.
Spawn an instance of Team 'B1 3' at Waypoint 'B1 3'.
Spawn an instance of Team 'B1 4' at Waypoint 'B1 4'.
Spawn an instance of Team 'B1 5' at Waypoint 'B1 5'.
Spawn an instance of Team 'B1 6' at Waypoint 'B1 6'.
Spawn an instance of Team 'B1 7' at Waypoint 'B1 7'.
[???]Control of Team 'B1 1' transfers to Player 'player0'
[???]Control of Team 'B1 2' transfers to Player 'player0'
[???]Control of Team 'B1 3' transfers to Player 'player0'
[???]Control of Team 'B1 4' transfers to Player 'player0'
[???]Control of Team 'B1 5' transfers to Player 'player0'
[???]Control of Team 'B1 6' transfers to Player 'player0'
[???]Control of Team 'B1 7' transfers to Player 'player0'
Team 'B1 1' garrison a nearby building.
Team 'B1 2' garrison a nearby building.
Team 'B1 3' garrison a nearby building.
Team 'B1 4' garrison a nearby building.
Team 'B1 5' garrison a nearby building.
Team 'B1 6' garrison a nearby building.
Team 'B1 7' garrison a nearby building.

Drummin
16 years ago
We're checking for players and making transfers using room scripting so those things need to go in the civilian folder. PlyrCivilian doesn't handle teams well but works for named units. This is why the file I uploaded called Bunkers used named units and not teams to be used in the civilian folder.