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*** IF *** True. *** THEN *** Set timer 'bomb' to expire in 10.00 seconds. Set Unit 'bat''s Special power 'SpecialPowerBattleshipBombardment' to 3 seconds. Set Unit 'bat2''s Special power 'SpecialPowerBattleshipBombardment' to 3 seconds. Enable Script 'attack'.
*** IF *** Timer 'bomb' has expired. *** THEN *** Unit 'bat' use Ability 'Command_BattleshipFireViaSpecialPower' at Waypoint 'b1'. Unit 'bat2' use Ability 'Command_BattleshipFireViaSpecialPower' at Waypoint 'b2'. Enable Script 'timer bomb'.
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