joey55
  • joey55
  • 100% (Exalted)
  • Major Topic Starter
16 years ago
does somebody know how you can let the battleships and aircrftcarier attack

becuase i have made a map and they wont attack
i tried:the hunt,atack player,attack trigger area scripts and some other things
but they dont work.

can somebody help me?
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Annihilationzh
16 years ago
Use guard or attack move for the aircraft carrier and use the special power for the battleship.
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joey55
  • joey55
  • 100% (Exalted)
  • Major Topic Starter
16 years ago
well,i have tried guard area... but the do nothing,
i tried attack team...but the do nothing.why??

with the battleships i used this script,
but they only sit on their lazy ass.
why it doesn't work??(the batleships i use are the uss benders)
  wy doesnt work..rar (1kb) downloaded 75 time(s).
what i mean.JPG

Click to View Image261 View(s)


you have to be a happy man, to be a happy man πŸ™‚
Annihilationzh
16 years ago
I stated, "guard or attack move." That means using the command button via script. Not using a guard area script.

As for your battleship code, both your scripts are [S A nd]. This means that the timer is set to 10 seconds every frame. So the timer will never reach 0 and the battleships will never fire.

I'd use these scripts:
[ns A D]
*** IF ***
    True.
*** THEN ***
  Set timer 'bomb' to expire in 10.00 seconds.
  Set Unit 'bat''s Special power 'SpecialPowerBattleshipBombardment' to  3  seconds.
  Set Unit 'bat2''s Special power 'SpecialPowerBattleshipBombardment' to  3  seconds.
  Enable Script 'attack'.

& [ns na D]
*** IF ***
    Timer 'bomb' has expired.
*** THEN ***
   Unit 'bat' use Ability 'Command_BattleshipFireViaSpecialPower' at Waypoint 'b1'.
   Unit 'bat2' use Ability 'Command_BattleshipFireViaSpecialPower' at Waypoint 'b2'.
  Enable Script 'timer bomb'.

If you need help, post in the forum. You'll get help a lot faster than if you send me a PM.

I reject all buddy requests. I don't think 'buddy' needs to be made official. It's not like you're marrying me.
joey55
  • joey55
  • 100% (Exalted)
  • Major Topic Starter
16 years ago
ok,i understand.
thanks for your helpπŸ˜‰
you have to be a happy man, to be a happy man πŸ™‚
joey55
  • joey55
  • 100% (Exalted)
  • Major Topic Starter
16 years ago
well,when i tried to make it fire at more waypoints (fire at 1 the same looks pretty silly😁 )
it still fires on the same wapoint.

  battleship scripts.rar (1kb) downloaded 84 time(s).
Knipsel.JPG

Click to View Image117 View(s)


you have to be a happy man, to be a happy man πŸ™‚
Annihilationzh
16 years ago
A picture doesn't make a difference. The scripts you used do make a difference. So post the scripts (like I did preferably) or I can't help you.
If you need help, post in the forum. You'll get help a lot faster than if you send me a PM.

I reject all buddy requests. I don't think 'buddy' needs to be made official. It's not like you're marrying me.
joey55
  • joey55
  • 100% (Exalted)
  • Major Topic Starter
16 years ago
i fixed it already
wierd how 1 single letter cuases a whole script group to failπŸ˜„


you have to be a happy man, to be a happy man πŸ™‚