Matthew9170
16 years ago
How do i make a mission because i am thinking of making a mission called the 32nd parralel
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Drummin
16 years ago
See this post  within the same forum section.
Drummin
16 years ago
To make a mission you should have a plan of specific things that will happen to trigger events. Sounds like you’ve got something in mind, and things can be much more involved than what I'll get into here but I'll run through a few basics to get you going.
*Set Players
*Set Camera Position

I will assume you've made or started a map and maybe in doing so, added PlyrCivilian as you added objects. In any case, go to Edit/Edit Player List. Because I want to make sure PlyrCivilian is setup and named correctly I'll add the skirmish players then remove all players except PlyrCivilian. You can skip this if you added this player when adding objects. You'll want to add buildings or units for the players on the map so add these players as well.

Add a new player for the human player. I'll name this player "ThePlayer".
Add a new player for the enemy player. I'll name this player "TheEnemy".

The names you choose doesn't matter but it's easier to keep things straight by using obvious names rather than default names like player0001. Check the Box so that "TheEnemy" player is computer controlled and be sure the human player is not checked. Set these two players as enemies.

Now place buildings for the enemy base. Use the object tool if you wish. Another option for missions is using the Build List Tool. Using this tool lets you choose what buildings are built at the beginning of the mission and what the enemy will build after the game begins. You can also set the number of times the building can be rebuilt, so the Build List Tool is great for missions.

Place at least one unit for the human player and a waypoint where you want the camera to be at the start of the game. Select "initial camera position" from the drop-down list to name this waypoint. Save your mission. This is a mission map. Where you go from here depends on the objectives of the mission you're creating.

On a mission map, everything needs to be scripted. What I talked about in the team building post was giving the enemy cash and telling him that they can build units.
Also, named Civilian units and buildings can be transferred to the player as they meet an objective in the mission. For example, when the player reaches and discovers a small outpost, the barracks is transferred to the player. They then move on to their next objective.

Hopefully this will help you get started. So in other words, making a mission just requires setting the players and adding the camera position. How you make it interesting and worth playing is up to you. If you have specific scripting questions ask here.
towns1
  • towns1
  • 97.25% (Exalted)
  • Captain
16 years ago
Hello All

do some of ou no how i can made Picture and Set it into a Unit
in command and conquer Generals zero Hour?

fx SSChemBunk_L that is the Pigture to ChemicalBunker.
but how to Use a Other Pigture From A Camara, and set it Into a Unit Like That?
Annihilationzh
16 years ago
How many times have you been told to make your own thread, and not take another thread off topic?
If you need help, post in the forum. You'll get help a lot faster than if you send me a PM.

I reject all buddy requests. I don't think 'buddy' needs to be made official. It's not like you're marrying me.
Matthew9170
16 years ago
wait do i also have 2 make an inerperemeter like for a multiplayer map?

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Drummin
16 years ago
No. Missions and multiplayer only maps don't use skirmish scripts so you don't need those areas.
Matthew9170
16 years ago
Ok I think i got it wright but i need to know how to make an attack script and a script for no supers and one for now infantry for the player team
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Drummin
16 years ago
You will find an example of the basic hunt script on the "Basic Team Building" post I linked to above. Basically, you're just telling '' to hunt with a subroutine script set for the "On Create" action. To limit building of structures or unit types, go to Map/Modify/Adjust the tech tree for a specific object type.
Matthew9170
16 years ago
ok yai can't get the enemy to attack me

also i downloaded WAKedit and i can't figure it out
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Matthew9170
16 years ago
ok can some1 see if they can fix my map   idk.zip (85kb) downloaded 3 time(s).
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Drummin
16 years ago
Is this map for Generals or Zero Hour?

Be sure when saving the wak file to save it as idk.wak or(the name of your map).wak and select "all files" (or whatever the other option is) and NOT a txt file when saving.
Matthew9170
16 years ago
ok i need the basic scrips like the endding the mission and waves because only the 4 tank hunters attack from the gla hole thing
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Drummin
16 years ago
How come you didn't answer my question about what game this is for?
In any case, here is a ZH version.
Just a few changes to your map.
*Subroutine scripts are set as always active.
*Made a script to give AI cash.
*Teams can only be built if required buildings are there for the unit type, so I marked the Palace and Black market as already built.
*On the Team/Behavior page, I removed the selected subs you had for "On All Clear" section.

--
To make teams build faster, I added a few to AI and so The Player has power at game start I adjusted a few things there as well. I added a temp reveal script to watch the action.

  idk.zip (83kb) downloaded 2 time(s).
towns1
  • towns1
  • 97.25% (Exalted)
  • Captain
16 years ago
1 how can i set conditons on a computer player building from build list?
if conditon is true then start to build a building i have set conditon on.

fx.GLAStruktureBerracks conditon if timer start build berrack has expired,
and when exåired then start to build but only when expired.

2 how can i set a GLA Computer player to build fast?
when i create a compuer Player whith team GLA, and set team to build on Team Builder

then they whait to long time to build just one unit from it

how can i set them to build very fast?
Matthew9170
16 years ago
I think i got it right but i can't find how to end the mission and i need it for the Gla to be more of an enemy.(it is 2 easy)

ps. sry abiut not saying earler it is for ZH
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Drummin
16 years ago
That's the beauty of missions, you can make them as hard as you want. Notice that I copied the first team scripts to make the second team changing the names etc. Then in the team section I copied the first team and changed the scripts. This was done to show you how easy it is.

Make some different "Action" scripts like (Move '' to a location), ('' guard AREA) etc. Add some pathways and named waypoints and create scripts and teams for these actions. It's up to you to make it fun and challenging.

You know if you look around the script area you can find what you need to end the game.
You need a condition.
Named unit destroyed? All units destroyed? All Factory's destroyed? Player has X buildings left? It's up to you.

You need an action
sells everything and End game? You'll find a few choices for this.

TOWNS:
1)The only way to control the build list is by banning all buildings of a certain type and then allowing it later in the game. Build List items are not named so direct control over a building cannot be done.
2)The only way to build teams faster is to create a MOD for the game. Ask in the MOD section if that's your goal on a NEW POST not on someone's post. You can add more buildings to the player so teams can be produced faster as well.

For BOTH of you: It's better to make many smaller teams of the same unit type than to have huge teams that take forever to be built. This will make the game action much more exciting.
Matthew9170
16 years ago
I think i got it (i started a new mission)

if there is anything wrong tell me so i can fix

by the way i will add detail a little later on.😁





ps. there should not be power at the start of the map and it's for ZH   Mission idk1.zip (63kb) downloaded 2 time(s).
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Matthew9170
16 years ago
OK here it is i fixed the endding so if you destroy every thing but 2 buildings or if you get a unit into the POW camp game over have fun


but it needs a city and a bit more dital

it is in .rar and .zip format and it's ZH   Mission idk8.rar (70kb) downloaded 2 time(s).   Mission idk8.zip (70kb) downloaded 2 time(s).
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Matthew9170
16 years ago
that is prob going to be all i do to that 1
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