If it's either of the two i'd put my money on the model then. The texture file I can assure you is unchanged, perhaps there is something in the models INI code I edited out?
**EDIT**I have just looked through all of the required models specified in the FactionBuilding.ini code of the AirGens commandcenter. There's nothing there that I havn't moved from ZH into generals, so the models aren't the problem.
If it is this "Alpha channel" problem with the textures, how would I fix it? And why would this problem exist in the first place? All of the same files used in ZH show the image correctly ingame and in the worldbuilder, but in Generals it looks all messed...π
That's why I still have a hunch I might have missed a file, some form of texture that "layers" into the others, masking the horrible black to an extent that it only outlines the blue raptor picture, giving it the correct appearence.
This structure is the most peculiar. Whilst all the others that didn't have the textures on there .w3d files (looked white in the preview) had textures with the same filename as the model filenames, so I just went to TexturesZH, found them and pasted them to the proper directoryπ . Why does the commandcenter have to be so difficult, can't it just look like this?
ZHCCFromZH.JPG
(456kb) downloaded 2 time(s). Edited by user
16 years ago |
Reason: Update