king
  • king
  • 100% (Exalted)
  • Major Topic Starter
16 years ago
I have a missile I fire from the ICBM launcher, and it fires fine for 2 secs, and then going sideways still nose up, and hitting target nose up. But hits target and does the fx etc. I will include pic of launch and weaponobjects file, could anyone please take a look at it, and help me, I am loosing my mind in speculation.

Thanx in advance.

;--------------------------AcidRain----------------------------------------------------
Object AcidMissileofDoom

  ; *** ART Parameters ***
  Draw               = W3DModelDraw ModuleTag_01

    OkToChangeModelColor = Yes
    ConditionState   = NONE
      Model          = ABNukeMissle
    End
    ConditionState   = DAMAGED
      Model          = ABNukeMissle_D
    End
    
    ConditionState   = REALLYDAMAGED RUBBLE
      Model          = NONE
    End

  End

  ; ***DESIGN parameters ***
  DisplayName        = OBJECT:NeutronMissile
  KindOf             = UNATTACKABLE
  EditorSorting      = SYSTEM
  VisionRange = 300.0
  ShroudClearingRange = 0
  TransportSlotCount = 10
  ArmorSet
    Conditions       = None
    Armor            = ProjectileArmor
    DamageFX         = None
  End

  ; *** AUDIO Parameters ***
  ; SoundFallingFromPlane = DaisyCutterWeapon

  ; *** ENGINEERING Parameters ***
  Body = ActiveBody ModuleTag_02
    MaxHealth        = 99999999.0
    InitialHealth    = 99999999.0
  End

  Behavior = FireWeaponUpdate ModuleTag_22
    Weapon = MissileSuicide
;    ExclusiveWeaponDelay = 1000 ; If we fire a real weapon, we turn this module off for this long
  End

  Behavior = PhysicsBehavior ModuleTag_Mass ;needed for it to locomote
    Mass                  = 500.0 ;75.0
    AerodynamicFriction   = 0.5   ;1  ; this is now friction-per-sec
    ForwardFriction       = 15    ;33 ; this is now friction-per-sec
    CenterOfMassOffset    = 2     ; Default of 0 means nothing tips as it falls.  Positive tips forward, negative tips back
    AllowBouncing = Yes
    AllowCollideForce = Yes
    ;KillWhenRestingOnGround = Yes
  End

  Behavior = NeutronMissileUpdate ModuleTag_04
    DistanceToTravelBeforeTurning = 500
    MaxTurnRate = 7200
    ForwardDamping = 0.1
    RelativeSpeed = 1.0
    LaunchFX = FX_NeutronMissileLaunch
    IgnitionFX = FX_NeutronMissileIgnition
    TargetFromDirectlyAbove = 500
    SpecialAccelFactor = 1
    SpecialSpeedTime = 1500
    SpecialSpeedHeight = 160
    SpecialJitterDistance = 0.4
    DeliveryDecalRadius = 300
    DeliveryDecal
      Texture           = SCCScudStorm_GLA
      Style             = SHADOW_ALPHA_DECAL
      OpacityMin        = 25%
      OpacityMax        = 50%
      OpacityThrobTime  = 500
      Color             = R:33 G:255 B:67 A:255 
      OnlyVisibleToOwningPlayer = Yes
    End
  End

  Behavior = HeightDieUpdate ModuleTag_05
    TargetHeight        = 300.0
    TargetHeightIncludesStructures = No
    OnlyWhenMovingDown  = Yes
    SnapToGroundOnDeath = Yes
    InitialDelay        = 1000
  End

  Behavior = SpecialPowerCompletionDie ModuleTag_06
    SpecialPowerTemplate = SuperweaponAcidRainMissile
  End

  Behavior = NeutronMissileSlowDeathBehavior ModuleTag_188
    DestructionDelay = 2000
    FXList              = FX_AcidRainAnimationStart
     
    Blast1Enabled       = Yes
    Blast1Delay         = 0
    Blast1ScorchDelay   = 0
    Blast1InnerRadius   = 60.0
    Blast1OuterRadius   = 60.0
    Blast1MaxDamage     = 300.0
    Blast1MinDamage     = 100.0
    Blast1ToppleSpeed   = 0.5
    Blast1PushForce     = 10.0
   
    OCL = INITIAL OCL_LightningAttacks
    OCL = MIDPOINT OCL_PoisonFieldAcidRain
    OCL = FINAL OCL_PoisonFieldAcidRain
    FX  = MIDPOINT FX_AcidRainStormSound
  End

  Geometry = Cylinder ; Since collision extents can't tilt, this is a little fake
  GeometryMajorRadius = 7.0
  GeometryHeight = 60.0
  GeometryIsSmall = Yes
  Shadow = SHADOW_VOLUME    
  ;Shadow = SHADOW_DECAL

  ;Geometry = CYLINDER
  ;GeometryIsSmall = Yes
  ;GeometryMajorRadius = 7.0
  ;GeometryHeight = 60.0

End
AcidRainMissileLaunch.jpg

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CommieDog
16 years ago
It looks like you have the camera zoomed out beyond what Generals normally allows. Do you see this even when at the default zoom?
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CommieDog: Because someone has to do your dirty work for you
yodaman888
16 years ago
when you use the the american nuke launcher even without any modifications to it it still goes sideways like that because it seems to use the projectile that it fires like a missle insted of firing just straight up then using an OCL to spawn a rocket over the targeted area that comes down straight over the target after a set amout of time
king
  • king
  • 100% (Exalted)
  • Major Topic Starter
16 years ago
Can you show how it is done. I would be glad for some help on this.

Thanx
Sky Demon
16 years ago
I have always found it strange that game creators choose to leave half-finished malfunctioning units and structures in the game. Surely it would make sense to use it or leave it out completely?
Some simply don't have INI files finished or something, but it's especially wierd that they could mess up the ICBM launcher to fire missiles upsidedown and sideways and leave it in the game.

With my opinion on the matter out of the way, in respect to the actual mod, I don't have much experience on the matter. Although it looks like "yodaman888" knows exactly what the problem is, stick to his instructions and you will have that inverted device totalling bases in no time!

"Brighter than the sun!", lol! 🙂
Annihilationzh
16 years ago
Fixing it would be a waste of resources and excluding it would leave modders dissapointed. There would be a lot of wasted models if EA had removed them all. But because they included them, they have been used for game mods. Game mods extend the play time of the game, so it's in the companies best interests.
If you need help, post in the forum. You'll get help a lot faster than if you send me a PM.

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Sky Demon
16 years ago
I never looked at it like that.

PS: Sorry for taking this off-topic, i'm staying out of this thread from now. I hope you fix your problem.
medvac020
16 years ago
Okay this is a old thread but i looked for a fix and i found one for mine so here it is
PS:it works for mine.
hahailost
16 years ago

I have always found it strange that game creators choose to leave half-finished malfunctioning units and structures in the game. Surely it would make sense to use it or leave it out completely?
Some simply don't have INI files finished or something, but it's especially wierd that they could mess up the ICBM launcher to fire missiles upsidedown and sideways and leave it in the game.

Guest wrote:



It happeneds in many other games. But probably they know someone will find it and make use of it.
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